Call of Duty Zombies Field Upgrades — Full List & Augments

Every Zombies Field Upgrade across Black Ops Cold War, Black Ops 6 and Black Ops 7, with effects. Cold War upgraded them with Aetherium Crystal tiers; Black Ops 6 and 7 use the Major/Minor augment system (BO6's full augment options are listed below).

Field Upgrade reference (Cold War)

Black Ops Cold War introduced Field Upgrades — the tactical ability you charge with kills. Cold War upgraded them through Aetherium Crystal skill tiers (I–V), not the Major/Minor augment system that arrived in Black Ops 6.

Energy Mine

A proximity energy explosion.

Frost Blast

A frost AoE that slows enemies.

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Ring of Fire

A damage-boost ring that also burns enemies (15s).

Aether Shroud

Phase out of enemy detection.

Tesla Storm

Lightning links players, stunning and damaging enemies.

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Toxic Growth

Thorn vines that slow and damage.

Field Upgrade reference (Black Ops 6)

Black Ops 6's 6 Field Upgrades — charged by kills. Each has 3 Major + 3 Minor augments (unlocked at Level 11); you equip one of each. All augment options are listed. Source: CoD Wiki + GameLeap/GameRant cross-check.

Energy Mine

A proximity energy explosion.

Major Scatter · Carousel · Turret
Minor Frequency Boost · Siren · Extra Charge

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Major Resilience · Enduring Radiance · Persistence
Minor Inner Strength · Protection · Stoic Presence

Aether Shroud

Phase out of enemy detection.

Major Group Shroud · Burst Dash · Void Sheath
Minor Extension · Extra Charge · Instant Reload

Tesla Storm

Lightning links players, stunning and damaging enemies.

Major Transformer · Shockwave · Static Discharge
Minor Power Grid · Overclocked · Lithium Charged

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Major Frenzy Fire · Retribution · Phalanx
Minor Rally · Extension · Repair Boost

Dark Flare

A penetrating shadow beam.

Major Dark Pact · Extension · Supernova
Minor Heavy Shadow · Extra Charge · Broad Beam

Field Upgrade reference (Black Ops 7)

Black Ops 7's 9 Field Upgrades — charged by kills, each augmentable at Level 11 (one Major + one Minor, plus an extra Minor slot). Six shipped at launch; Tesla Storm, Frost Blast and Mister Peeks returned in Season 1. The carried-over field upgrades reuse and extend Black Ops 6's augment options (see the BO6 reference above); BO7's full, distinct per-augment names aren't yet reliably published, so they're not itemised here rather than shown incomplete (honesty over guesswork — §11).

Energy Mine

A proximity energy explosion.

Frost Blast

A frost AoE that slows enemies.

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Aether Shroud

Phase out of enemy detection.

Tesla Storm

Lightning links players, stunning and damaging enemies.

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Toxic Growth

Thorn vines that slow and damage.

Dark Flare

A penetrating shadow beam.

Mister Peeks

Summons a decoy that attracts and attacks enemies. (BO7 new)

Part of the Zombies Easter Egg Codex — free step-by-step Call of Duty Zombies Easter egg guides, loadouts and reference lists for every map.