Ashes of the Damned — Black Ops 7 Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, best GobbleGums, per-map augments, calling cards, interactive solvers, side Easter eggs & songs, boss strategy · Very Hard, ~70–120 min.

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Black Ops 7 · 2025

Ashes of the Damned

The huge launch map — a Dark Aether collapse spanning Ashwood, Vandorn Farm, Blackwater Lake and more, linked by the drivable Ol' Tessie. Free Klaus, brew the serum, and defeat Veytharion in the Dust to Dust main quest.

Released 14 Nov 2025 Wonder Weapon: Necrofluid GauntletVehicle: Ol' TessieBoss: Veytharion
Very HardEst. time70–120 minPlayers1–4 (solo-capable)
How this guide was verified · method
BasisCross-checked against multiple published guides and the community wikiSources cross-checked3SolodocumentedCo-opdocumentedLast reviewed15 Jul 2026

Quick answers

Ashes of the Damned is the launch map for Black Ops 7 Zombies and the biggest round-based map in series history — a 15-step main quest called 'Dust to Dust'. You power the map, build the Necrofluid Gauntlet, complete four POI soul quests, then fight the boss Veytharion from the drivable Ol' Tessie. Expect 70–120 minutes; solo-capable.

Where is Pack-a-Punch on Ashes of the Damned?

Pack-a-Punch is fitted to the back of Ol' Tessie, the drivable truck. Install Ted's head on Tessie, power all three generators (Blackwater Lake, Vandorn Farm and Ashwood), then install the Pack-a-Punch unit on the back of the truck at Ashwood — after that you upgrade weapons wherever you park it.

What is the Wonder Weapon on Ashes of the Damned?

The Wonder Weapon is the Necrofluid Gauntlet. You build it by reading the three red symbols on the Vandorn Farm barn roof from the jump pad, setting them on the farm-cellar cube, then surviving a tutorial lockdown that teaches its barb-fire, reload-recall and detonate controls.

Who is the boss of Ashes of the Damned?

The boss is Veytharion, fought from Ol' Tessie. Charge boost, ram the boss up the centre ramp to expose its weak-point mouths and gun those with the DG-2 turret; during immunity phases race the boss to a blue beam, infuse Tessie and ram to break immunity.

How long is the Ashes of the Damned Easter egg?

The Dust to Dust main quest runs roughly 70–120 minutes across 15 steps and is rated Very Hard, solo-capable for 1–4 players. As the biggest round-based map in series history, learning the area names with one practice drive first saves a lot of time.

How many serum parts are on Ashes of the Damned?

There are six serum parts — Human Bones, Ravager Eyes, Horde Husk Chunks, Fungus, Mysterious Limb and Powder of the Forgotten. They can be collected in any order and are best chipped away at in parallel with the Wonder Weapon build.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Ashes of the Damned map layoutAshwoodWall Buy (CODA 9 Pistol)Fast TravelExfilWall Buy (M34 Novaline)TrapAmmo CacheAmmo CacheAmmo CacheWall Buy (X9 Maverick)Crafting TableJugger-NogFast TravelDouble TapMystery BoxArsenalArmor VestVulture AidWall Buy (VS Recon)Wall Buy (Akita)Power DoorPower DoorPower DoorPower DoorBlackwater LakeArmor VestWall Buy (Dravec 45)Speed ColaGobbleGum MachineArsenalAmmo CacheAmmo CacheMelee MacchiatoFast TravelWall Buy (M10 Breacher)Crafting TableMystery BoxWall Buy (M8A1)ExfilPower DoorJanus Towers PlazaWall Buy (CODA 9)GobbleGum MachineAmmo CacheQuick ReviveFast TravelWall Buy (Warden 308)Vandorn FarmFast TravelWall Buy (Echo 12)Armor VestGobbleGum MachineStamin-UPWall Buy (Peacekeeper MK1)Saw Blade TrapWall Buy (Ryden 45K)Crafting TableAmmo CacheExfilDeath PerceptionMystery BoxPower DoorArsenalWall Buy (MK.78)Exit 115Zarya CosmodromeAmmo CacheElemental PopSaw Blade TrapWall Buy (AK-27)GobbleGum MachineAmmo CacheArsenalWall Buy (Shadow SK)Fast TravelCrafting TableDeadshot DaiquiriArmor VestWall Buy (XM325)ExfilPower DoorArmor VestWisp TeaFast TravelAmmo CacheGobbleGum MachineAmmo CacheAmmo CacheMystery BoxWall Buy (XR-3 ION)ArsenalPhD FlopperCrafting TableExfilWall Buy (M15 Mod 0)Wall Buy (DS20 Mirage)Power Door

Tap a category to show or hide it. Pinch or double-tap to zoom in — marker positions come from the official Call of Duty map data.

Janus Towers Plaza

Spawn. Server Room holds the T.E.D.D. Head; Uber Klaus spawns west.

Ashwood

Sheriff's Office (Klaus's cell), Tailor Shop mirror, clock tower.

Vandorn Farm

Farmhouse Roman-numeral clock; serum basement; crafting table.

Blackwater Lake

Spores Jar; the docks where you start the final boss.

Zarya Cosmodrome

Support Systems — the Aether Barrel.

Reba's Diner / Exit 115

Freezer (Abomination Carcass); rooftop clock.

Steps at a glance

  1. Install Ted's head on Old Tessie → power all three generators
  2. Fit Pack-a-Punch to the back of Tessie at Ashwood
  3. Collect the six serum parts (run in parallel with everything)
  4. Round 8+: kill the Uber Klaus at Janus Plaza for the Stabilizer Chip
  5. Wake Klaus in the Ashwood jail with bounced stun grenades
  6. Retina scan at Zarya → aether canister → charge all three generators (timed)
  7. Read the three barn-roof symbols → set the cube → Necrofluid Gauntlet
  8. Yuri's Lab: decode the pigpen cipher → add blood → survive the lockdown
  9. Three glowing keys from the fog zones → the Ashwood pyramid
  10. Fit the DG-2 turret → stop the ethereal clock to go purple
  11. Four POI soul quests: Farm ritual, Exit 115 lightning, Zarya rocket, Blackwater reels
  12. Wisp drive — 3 souls per fog zone, never leave one early
  13. Boss: boost-ram with Tessie, turret the mouths, chase the beams in immunity phases
It's the biggest round-based map in series history, so learn the area names (shown in yellow at the top of the screen) with one practice drive first. Many steps can be done in any order.

Full walkthrough

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1
Old Tessie → all three generators

Power the map and fit Pack-a-Punch

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Grab Ted’s head and install it on Old Tessie. Drive to Blackwater Lake or Vandorn Farm, clear the spore infestation off the power pump and switch the power on. Then drive to Ashwood — zip line either side, opening onto Ashwood Bridge — destroy the infestation there, turn the power on, and install Pack-a-Punch on the back of Tessie.

Do not skip the third generator. Go back and power whichever of Blackwater or the Farm you left — all three are needed later for the timed canister run, and discovering that mid-timer is miserable.

Open the rest of the map by driving Tessie through the barriers between POIs.

Loadout trade-off: MrDalekJD runs the Nikita shotgun, strong against the boss’s red critical mouths up close. MrRoflWaffles says long-range only, no shotguns, because the boss sits at distance. Both work — pick based on whether you expect to be on foot near the crit heads. Cryofreeze and Napalm Burst are both strong against Uber Klaus, and Napalm Burst melts the zursa bears.

2
All over the map — run in parallel

Collect the six serum parts

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Six parts, order flexible, and worth chipping away at alongside the Wonder Weapon build. Track them in the HUD under Serum.

Tomahawks and Molotovs: craft at the barn bench with salvage, or take the free ones — a tomahawk in the diner and at Blackwater Lake, Molotovs in Ashwood.

Worth doing all game: keep destroying the purple ground plants with Tessie’s beam even after you have the Horde Husk Chunks — at high rounds they drop tier-3 Pack-a-Punch crystals.

The other guide: MrDalekJD attributes the fridge key to a special Cook zombie at Exit 115, and says the spore jar needs only two rounds.

  • Human Bones — in the Vandorn Farm barn, a body hangs with a foot dripping blood. Throw a tomahawk at the foot to sever it, then a Molotov to burn it down to bone
  • Ravager Eyes — on a ravager round, activate any sword or saw trap and let the trap itself kill a ravager. If nothing drops, try a different trap next ravager round
  • Horde Husk Chunks — kill a good number of zombies inside the Exit 115 diner until the fridge key drops (check outside too, the key-zombie can wander), open the diner freezer for the Abomination Carcass, install it on the front of Tessie at the Ashwood garage to unlock the beam, then destroy a purple glowing plant at ground level in the fog zones
  • Fungus (Widow's Lantern) — take the serum jar from the Blackwater Lake cabin kitchen, plant it on the spore-covered horse just outside Vandorn Farm, wait three to four full rounds, then interact again
  • Mysterious Limb — from round 16, damage a yellow-eyed zursa bear with bullets then land the killing blow with Tessie's beam. Blue-eyed fog bears do not count, and if nothing drops your gun did too much of the work
  • Powder of the Forgotten — buy Wisp Tea, activate your wisp by shooting zombies, lead it into the Ashwood tailor shop with the mirror, then shoot the mirror with the Necrofluid Gauntlet

Serum Symbol Matcher

Yuri's Lab — Zarya Cosmodrome

Interact with the Powder of the Forgotten (5th bowl) and three pigpen words appear on the chalkboard — top, middle and bottom, a different set each game. Each tile below shows an item's pigpen symbols; match the chalkboard words to the tiles and tap them in that order (you only need the first symbol to tell them apart). The bowl to use and where to collect each item show below.

Selected 0/3
Match each chalkboard word to a tile by its symbols, then tap them top → middle → bottom.
3
Janus Towers Plaza — round 8+

Kill the Uber Klaus for the Stabilizer Chip

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From around round 8, be at the Janus Towers Plaza as the round turns — an Uber Klaus climbs out of the Project Janus container. Stand close to the container if he will not appear, and take another round if needed.

Come prepared: have at least Pack-a-Punch tier 1 and a few perks. He is weak to Cryofreeze and Napalm Burst. Shoot the shoulder pads off, and when his health empties he collapses into a core — destroy that.

Confirmation cue: he drops the Stabilizer Chip, highlighted yellow.

4
Ashwood jail → Zarya Support Systems

Wake Klaus and pass the retina scan

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Take the Ashwood left zip to Market Square and open the Sheriff’s Office. Klaus is in the jail cell — not the Uber Klaus cage. Interact with the terminal to install the chip.

Now buy or craft stun grenades at 250 salvage each — bring three or four, and spawning in with stuns equipped makes them free. Stand to the left of the jail cell and bounce them off the wall in quick succession.

Confirmation cue: sparkles above Klaus’s head, then his eyes light up. The player who woke him controls him, directing him with the tactical button.

Take Klaus to the Cosmodrome and down to the Support Systems level. Direct him to the broken wall panel so he bashes it, then interact with the machine and stand inside the red scan circle until the bar fills while purple zombies swarm.

Two things stall this: only the scanning player may stand in the circle, and you must look at the scanner beam or progress will not tick at all. In co-op, have someone cover you.

Confirmation cue: the wall cupboard opens — take the aether canister. If Klaus times out, resummon him from any activation station after a couple of minutes.

5
Ashwood → Blackwater → Farm

The three-generator charge run

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Pre-position Tessie before you pick the canister up. Carrying it means no sprinting and no jump pads, so solo players want the truck waiting; in co-op have someone drive.

Slot the canister into the middle of each spore-infestation generator in the order Ashwood, Blackwater, Farm. Each extraction takes ten to fifteen seconds with zombies attacking.

The timer is the whole difficulty: between generators a Refined Energy Decay countdown of about 1:30 runs. Fail it and you redo the retina scan and all three generators — not just the leg you missed.

After the Farm charge, carry the canister into the cellar below the barn and interact with the cube. It takes the canister and changes appearance.

6
Jump pad → farm cellar

The barn symbols and the gauntlet

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Take the jump pad between Janus Towers and Vandorn Farm and, while airborne, read the three red symbols on the barn roof — right, middle, then left across the two jumps. Write them down.

At the cube, the front face has an eyeball — do not touch it. Hold interact on the other three faces to cycle symbols and set your three, then hold interact on the eyeball face to submit. Each face carries a different symbol set, so duplicates are impossible.

Confirmation cue: the eye disappears and the Necrofluid Gauntlet is inside.

The tutorial lockdown: you are rooted to a floor sigil. Shoot a barb at each of the six green blobs around the basement and press reload to recall the barb back through them. All six destroyed releases you. Controls: fire launches a barb, reload recalls it, aim-down-sights detonates it in place.

Necrofluid Gauntlet Symbols

Aether Barrel cube — red eye

On the jump-pad flight over Vandorn Farm, three red symbols appear on the rooftops — one for each cube face. At the Aether Barrel cube, click the symbol you saw on the Left, Right and Back faces; it lays out the cube and reminds you to confirm at the red eye in order Left → Right → Back. Which symbols appear is randomised per match — these are our own redrawn versions of the in-game glyphs, so match by eye.

Click the symbol you saw on each cube face.
Left face
Right face
Back face
Pick the symbol you saw on each face to build the cube layout.
7
Zarya Cosmodrome

Yuri's Lab — the pigpen cipher

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Open the debris at the Cosmodrome to reveal Yuri’s Lab. Interact with the powder on the chemistry table and a pigpen cipher appears on the chalkboard — three lines, one word each.

Decode all three. The possible words are FUNGI, LIMBS, OCULI, CONCH and TALIS, and each maps to an item on the table. Hold interact on the three corresponding items in top-to-bottom line order.

Confirmation cue: red smoke around the central canister and an “add blood” prompt. A wrong order gives a fail line and black smoke — retry next round.

Prepare before you add blood. The blood-giver’s health drops to around 75 with no regeneration for the duration, and the lockdown runs about 90 seconds during which you cannot leave the room. Kill zombies inside so their souls flow into the canister. Going down fails it — retry at the beaker next round. An Instakill gum makes solo far easier.

Confirmation cue: purple gas washes over the screen, and wisps now orbit the four main POIs.

Pigpen Cipher Decoder

Ashes rocket launch / Yuri's Lab / Buried mine signs

These all use the classic pigpen (tic-tac-toe) alphabet. Click the symbols you see in-game, left to right — the word builds below, and for the Ashes rocket-launch console the six-number code (each letter's alphabet position, A=00) builds alongside it. For Buried's mine signs you just need the word.

Decoded word:
8
Fog zones → Ashwood pyramid

The three glowing keys

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Each key sits in a fog zone with three possible spawns. Shoot it with a gauntlet barb then detonate or recall to suck it free, and pick it up off the ground. All three go to the pyramid device in Ashwood, and each delivery breaks one set of chains.

Every key applies a debuff while carried — so bring Tessie or a teammate as escort rather than walking it. If a key is not at any listed spot, flip the round and re-check.

Confirmation cue: after the third key, a mid-game cinematic plays.

  • Red / Nightbird — Order Graveyard, between Ashwood and Exit 115. Debuff: no health regeneration. Look in the high T-Rex skull's mouth, the ground-level T-Rex skull at the back of the mouth (fiddliest — check the others first), or wedged right of the Project Janus tank vehicles
  • Yellow / Bruin — the fog between Ashwood and Zarya. Debuff: melee only. On top of the fallen radio tower, on the building edge as you exit the Cosmodrome near the radar, or high on the cliff up-left entering from Ashwood
  • Green / Terrapin — the grounded ship zone between Ashwood and the Farm. Debuff: no sprint, so park Tessie as the escape. Inside the blue shipping container, on the shelf through the window on top of the ship, or under the ship left of the two big silver barrels
9
Ashwood garage → Ashwood Bridge

The turret and the ethereal clock

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Right after the cutscene, pick up the DG-2 turret part and install it on Tessie at the Ashwood garage bench.

Once per round, switch to the turret seat and shoot the floating ethereal clock tower above Ashwood Bridge — drive slightly out of town toward the grounded-ship entrance for the angle, since the turret cannot aim straight up. That stops the clock.

This is the engine for everything that follows. With the clock stopped, shoot a clock face with a barb at close range and detonate to turn purple for a limited window. Three of the four faces work, each once per round — so up to three purple windows per round, and a new round means re-shooting the tower to reset them.

Every one of the four POI quests below must be done while purple.

10
Farmhouse

Vandorn Farm — the ritual

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While purple, enter the farmhouse and read the wall clock time. Stand on the matching Roman numeral scratched into the floorboards — III, IX and XII are marked, and the 6:00 spot is opposite the father, unmarked — and look at the father figure at the head of the table. Stand still.

Wait for the cue. His head slowly turns toward you and his eyes glow red. Only then shoot the head with the gauntlet — the skull knocks back and the step activates.

Collect four ritual items, place them at the ground circles, then quickly re-interact with all four to start a 60-second defence. The artifacts have health, so keep zombies off them — one player per circle in co-op, and Kazimirs, monkeys or Frenzied Guard help a lot solo.

Confirmation cue: the screen flashes white.

  • Teddy bear head — on the bunk bed in the upstairs bedroom
  • Face mask — in the mystery-box room, or the second floor of the barn (creators differ)
  • Chalice — in the cellar next to the bathtub
  • Pea's pig sticker — prone under the table to reach it
11
Diner and service station

Exit 115 — the frozen lightning

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This needs lightning striking over the diner, which appears about fifteen seconds into a round; if it is absent, play another round or two. Park Tessie in front of the diner and pre-summon Klaus from the radio spawner before you start the timer — you will not have time afterwards.

While purple, shoot the clock on the service-station rooftop with the gauntlet. The lightning freezes and a 60-second timer starts. Inside it, do any or all of three revives — they are repeatable across rounds because the souls persist.

Do not kill a glowing zombie inside its lightning — the soul has to fly up on its own. Any you kill by accident will respawn during the step.

Confirmation cue: the zombies freeze in the lightning and, when the timer ends, become wisps and vanish.

  • Waitress — melee the diner cash register to pop it, reviving the waitress beside it; lead her onto the diner rooftop into her matching-colour lightning
  • Engineer — direct Klaus to the side of the car by the service station so he stamps it; lead the revived engineer to the yellow lightning on the service-station rooftop
  • Trucker — hit the red shipping container with Tessie's beam then ram it open; lead the trucker to the red lightning on the Exit 115 rooftop
12
Satellite dishes → control room

Zarya Cosmodrome — launch the rocket

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While purple, put a gauntlet barb into each of the two spinning satellite dishes to stop them — one per purple window, so this may span two rounds. Purple mist engulfing the dish is the cue it worked.

In the control room behind the Wisp Tea machine, the right-hand monitors flash pigpen symbols two letters at a time, spelling a six-letter word — one of ROCKET, ENGINE, LAUNCH or WEAPON. The word re-randomises after any failure.

The input rule that catches people: each of the six number monitors blinks through four numbers, and the correct one is the letter’s alphabet position counting A as 0 — so position minus one. When the right number shows, shoot the little red button beneath that monitor to lock it, working left to right.

Confirmation cue: souls stream into the rocket and it launches. Take too long and you redo the satellites and re-read the word next round.

13
Cabin, boathouse and shed

Blackwater Lake — the projector and reels

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With the other three POIs done, interact with the wisp on the docks — it flies to the pyramid, confirming you are ready.

While purple, shoot the projector inside the cabin and immediately watch the screen: it shows four locations in a random order — front of the lodge, upstairs, boathouse, and the shed behind the cabin. Then shoot a regular barb into each film reel in that exact order.

Confirmation cue: each correct reel turns purple and locks in. A wrong order gives a jump scare and you retry next round.

Afterwards, blue misty intel spawns at the reel spots — optional story pickups. Then upstairs in the Speed Cola room, hold interact on the big misty soul to open a box at the foot of the bed. Summon Klaus, direct him to the box, and he takes the glove and walks slowly to the edge of the dock walkway.

  • Back of the cabin, by the staircase
  • Top of the cabin staircase upstairs, near the power switch
  • Boathouse — sticking out of the ceiling rafters
  • Tool shed — on the shelf inside the little hut
14
A full lap of the map — timed

The wisp drive

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Point of no return. Interacting with Klaus at the dock starts the final vote. Before voting: tier-3 Pack-a-Punch, best rarity, Kazimirs, armour plates, a salvage reserve for Tessie repairs, and gums ready.

After the vote, souls scatter from the pyramid across the map. Wait about twenty seconds for them to distribute, then drive a full lap from Blackwater.

Three souls per fog zone, and you must collect all three before leaving. Leaving a zone early gives a gong sound and fails the step, forcing a revote next round. Put a gunner on the turret to shoot the explosive mines off the road.

The loop: Blackwater into the Monolith Forest fog toward Janus Towers, through the plaza and the collapsed tower to Vandorn Farm — driving over the green healing pods — then Farm to the grounded ship, up the ramp with a slow right turn and one soul at the end of the ship, into Ashwood, U-turn, and back through the lost cabins zone to Blackwater.

Confirmation cue: picking up the final soul teleports you straight into the boss arena.

15
Arena — fought from Tessie

Boss fight

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This one is fought from the vehicle. The core loop: drive until boost is charged, then boost up the centre ramp and ram the boss for huge damage while firing the abomination beam. A second player mans the DG-2 turret and shoots the weak-point mouths that ramming exposes. On foot, spray the unarmoured head — grey hit markers mean unarmoured, blue means armoured.

Rockets: red circles appear on the ground and detonate after a few seconds. On foot, run tight circles and cut back through spots that have just exploded — that is your safe window.

Immunity phases at roughly 80% and 35% health, plus once at the very end: the boss spins and takes no damage. Keep the turret firing and wait for a blue beam of light to spawn — race the boss to it and drive through to infuse Tessie, then boost-ram to break immunity for about ten seconds and shoot the crit spot under its mouth. If beams stop spawning, ram the boss with un-infused Tessie to unstick the pattern. A Max Ammo in an arena corner signals the phase ending.

The purple laser in the final quarter: its mouth glows for ten to fifteen seconds while charging, then fires a beam that near-instantly kills anyone in the open. Get behind a pillar, or time a ram during the charge-up to interrupt it.

Logistics: a destroyed Tessie costs 150 salvage and about ten seconds to repair, during which you are vulnerable — pop Kazimir or Aether Shroud first. There is a teleport-to-vehicle button in one of the side huts. Max armour and Max Ammo sit in the arena corners and do not expire, unlike zombie drops, so save them. Heal Tessie by driving over green spore pods, and expect bears — Napalm Burst melts them.

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“Turn to Ashes”

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Kevin Sherwood ft. Elena Siegman. 3 Mister Peeks headphones: on a server by Quick Revive (Server Room), on a beam above the VS Recon wall-buy in Ashwood's Judgment Square, and in the jeep by the Exit 115 pump station.

  1. Server Room, Janus Towers Plaza — on the server directly across from Quick Revive
  2. Ashwood, Judgment Square — upper level, on the beam above the VS Recon wall-buy (through the destroyed roof)
  3. Exit 115 — the jeep/4×4 by the pump station outside Reba's Diner, rear passenger side
  4. Interact with all three (a Mister Peeks laugh confirms each); once per match
Free perk

Soda fountain Easter Eggs — “Mixologist”

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Each perk has its own soda-fountain side quest that rewards a free perk; completing them all earns the Mixologist achievement.

  1. Each drink gives one free perk; only one drink per match (all four = four matches, and the Mixologist trophy). All are brewed at the glowing cup in Reba's Diner (Exit 115) — only touch the three correct ingredients or it fails
  2. Quick Revive: blue toilet cleaner (Server Room), the dead fish (Blackwater cabin dock), the stimshot (Cosmodrome Control Room)
  3. Jugger-Nog: a leaf (climbable broken road, Janus Plaza), the milk jug (Vandorn barn cellar), eggs (Reba's Diner kitchen shelf)
  4. Speed Cola: a leaf (behind the broken car at Blackwater exit, prone), a crate (left of the armour door in Hargrove's Mercantile), a green box (right of the drink machine)
  5. Stamin-Up: a crate (Vandorn cellar), a sack (Hargrove's shelf), a gas can (behind the Exit 115 station)
  6. Brew at the Reba's Diner cup to get the free perk
Free weapon

Jump Pad EE — free Ray Gun Mark II

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Complete the jump pad Easter Egg between POIs to earn a free Ray Gun Mark II.

  1. Turn on power and open every area
  2. Ride all eight jump pads in one connected loop back to your start (~4,000 essence)
  3. Wait about four rounds, then watch the row of lights on the north side of the Janus Plaza lobby — the far-left light blinks a code (1-7, in order)
  4. Ride the jump pads in that numbered order
  5. A rift opens with loot including the free Ray Gun Mark II (more reliable after ~round 15-20)
Side quest

Bear Tracks — permanent 2× melee points

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Buy Death Perception, find the orange bear prints in the fog roads, interact with 5, then beat the secret bear boss using only your knife. Rewards permanent double points on melee kills for the rest of the game.

  1. Buy Death Perception (required to see the prints)
  2. Head into the fog roads: between Cosmodrome & Ashwood, or Exit 115 & Ashwood
  3. Interact with 5 sets of orange glowing bear prints on the ground
  4. You're teleported to the bear boss arena — KNIFE ONLY, so bring a melee build
  5. Kill it for permanent double points on melee kills for the rest of the game
Character quest

“Good Soldiers” — Tank Dempsey

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A story side quest following Dempsey; completing it unlocks the Good Soldiers achievement.

  1. Play as Tank Dempsey
  2. Drive Ol' Tessie from Ashwood toward the Cosmodrome and stop at the crashed rocket near the entrance
  3. Interact with Dempsey's dog tags by the three body bags to enter a Dark Aether realm
  4. Survive the horde as Veytharion accuses Dempsey; find the ruined temple where two zombies feed on a third and kill them
  5. Veytharion turns you into a Disciple — kill every zombie that spawns to finish and earn the Good Soldiers achievement
Side quest

Vending machines

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Crouch and melee the vending machines (Janus Tower Plaza, Exit 115) each round for random loot. Punching one with Melee Macchiato dumps a jackpot of rewards but breaks the machine for the rest of the game.

  1. Two machines: the Janus Plaza spawn room (NW corner) and Exit 115 (west of McDougal's station)
  2. Each round, crouch and melee a machine once for a random item (junk up to weapons or a Ray Gun) — once per machine per round
  3. For the jackpot, buy Melee Macchiato (Blackwater cabin, ~2,500)
  4. With its punch active, melee a machine to smash it open for a big loot dump — but it breaks that machine for the rest of the match
Mechanic

More extras

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Lie down in front of any perk machine for 100 points (once each); ARC-XD racing course; Fumigator + Toxic Growth on plant spores for upgraded loot; upgrade Ol' Tessie with the Abomination beam; an angry T.E.D.D. if you attack him.

Interactive solvers

Every solver for Ashes of the Damned, in the order you meet them. Each also appears inside its step in the walkthrough above — use whichever is handier. Browse every Zombies solver →

Serum Symbol Matcher

Yuri's Lab — Zarya Cosmodrome

Interact with the Powder of the Forgotten (5th bowl) and three pigpen words appear on the chalkboard — top, middle and bottom, a different set each game. Each tile below shows an item's pigpen symbols; match the chalkboard words to the tiles and tap them in that order (you only need the first symbol to tell them apart). The bowl to use and where to collect each item show below.

Necrofluid Gauntlet Symbols

Aether Barrel cube — red eye

On the jump-pad flight over Vandorn Farm, three red symbols appear on the rooftops — one for each cube face. At the Aether Barrel cube, click the symbol you saw on the Left, Right and Back faces; it lays out the cube and reminds you to confirm at the red eye in order Left → Right → Back. Which symbols appear is randomised per match — these are our own redrawn versions of the in-game glyphs, so match by eye.

Pigpen Cipher Decoder

Ashes rocket launch / Yuri's Lab / Buried mine signs

These all use the classic pigpen (tic-tac-toe) alphabet. Click the symbols you see in-game, left to right — the word builds below, and for the Ashes rocket-launch console the six-number code (each letter's alphabet position, A=00) builds alongside it. For Buried's mine signs you just need the word.

Per-map augments

The Major + Minor augment to run on each core perk for this quest. BO7 gives 4 Major and 4 Minor options per perk — a different set from BO6, so don't cross them. Picks are tuned to this map's boss and steps; augments unlock at Level 11 and metas shift with patches, so treat as a strong baseline. Per-map augment recs are ground no competitor covers.

Jugger-Nog
MajorReactive ArmorMinorDurable Plates
Plate-break stuns across the huge map; tougher armour for Veytharion.
Stamin-Up
MajorGuns UpMinorHot Foot
Guns Up lets you fire while sprinting — invaluable across the biggest round-based map in the series.
Speed Cola
MajorPhantom ReloadMinorQuick Swap
Keeps the Necrofluid Gauntlet and a bullet gun topped up on the long drive.
Deadshot Daiquiri
MajorDead AgainMinorDead Break
Crit-ammo refund and armour damage for the boss and the Ravager rounds.
PhD Flopper
MajorPhD SliderMinorTribologist
Slide-detonate crowds; no self-damage during the wisp defences.
Quick Revive
MajorDying WishMinorSlow Death
An invulnerability window on a lethal hit during the final drive.

Calling cards on this map

Cosmetic calling cards you can earn on this map. ⏳ marks time-limited main-Easter-Egg cards — miss the window and they're gone for good. Global Dark Ops challenge cards are in the reference section below.

Showboat calling card

Showboat

Map challenge

Complete the Ashes of the Damned main quest at Round 100+.

Lucidity calling card

Lucidity

Map challenge

Complete the Tank Dempsey side quest on Ashes.

Reliquary calling card

Reliquary

Map challenge

Collect all Relics on Ashes of the Damned.

Hard Mode calling card

Hard Mode

Cursed Mode

Complete the Ashes Cursed-Mode Easter egg with 3 Wicked/Cursed relics active.

Cursed-mode card; exact naming varies — verify.

Main-quest completion card calling card

Main-quest completion card

Main EE

Complete the Ashes of the Damned main quest.

Exact card name not yet confirmed.

Time-limited — only awarded if you finish before Directed Mode is added for this map; permanently missable afterwards.

GobbleGum reference — Black Ops 7

Black Ops 7's 52 GobbleGums: the 11 BO7-only gums (shown first) plus all 41 that carry over from Black Ops 6. Spare gums crush for Essence. Filter by rarity.

Aftertaste

Rare

Keep your perks after being revived.

Turncoat

Rare

Nearby zombies are charmed. (Season 2 Reloaded)

Requipment

Epic

Equipment slots refill over time for 5 min.

Power Vacuum

Epic

Power-ups spawn more often for 5 min.

Elemental Exposure

Epic

Weapons always hit the elemental weakness for 3 min. (Season 1)

Round Off

Legendary

The round can't advance for 2 rounds.

Armor Gettin'

Legendary

A 3-plate armour vest plus full plates.

Hellping Hound

Legendary

Summons a friendly Hellhound that follows and fights alongside you for 5 min; in Dead Ops Arcade it spawns three Hellhounds to fight for you for one round. (Season 4 Reloaded)

Gift Card

Ultra

+30,000 Essence.

Fully Packed

Ultra

Instantly upgrades your current weapon to Pack-a-Punch Level III. In Dead Ops Arcade it grants a tactical armour vest with full plates instead. (Season 5 Reloaded)

Slaylist

Whimsical

Plays a random Zombies song. (Season 1)

Kill Joy

Rare

Drops an Insta-Kill.

Cache Back

Rare

Drops a Max Ammo.

Temporal Gift

Rare

Your next timed power-up lasts longer.

Stock Option

Rare

Ammo drawn from your stockpile for 60s.

Anywhere But Here

Rare

Random teleport plus a concussive blast.

Arsenal Accelerator

Rare

Faster Field-Upgrade charge for 5 min.

Shields Up

Rare

Refill armour at 2× strength for 3 min.

Power Keg

Rare

Drops a Full Power power-up. (Season 1)

Tactical Diffusion

Rare

Next Nuke is disabled and pays +2,000 Essence. (Season 3)

Respin Cycle

Epic

Respin the Mystery Box to an equal or higher rarity.

Who's Keeping Score?

Epic

Drops Double Points.

Free Fire

Epic

No ammo consumed for 60s.

Exit Strategy

Epic

Instant exfil vote with fewer spawns.

Profit Sharing

Epic

Share Essence with nearby players for 2 min.

Soda Fountain

Epic

Your next perk buy grants +1 random perk.

Nowhere But There

Epic

Teleport to a downed player and revive nearby.

Dead Drop

Epic

Increased salvage and equipment drops for 5 min. (Season 2)

Explosive Flourish

Epic

Each reload triggers an explosion for 2 min. (Season 4)

Idle Eyes

Legendary

Zombies idle for 30s.

Wall Power

Legendary

Your next wall-buy comes Pack-a-Punched.

Immolation Liquidation

Legendary

Drops a Fire Sale.

Phoenix Up

Legendary

Revive all downed players, perks kept.

On the House

Legendary

Drops a Random Perk power-up.

Wall To Wall Clearance

Legendary

Wall-buys cost 10 Essence for 30s.

Crate Power

Legendary

Your next box gun comes Pack-a-Punched.

Modified Chaos

Legendary

Reduced Ammo-Mod cooldowns for 2 min. (Season 2)

Support Group

Legendary

Grants an ARC-XD, Mangler Cannon, Sentry and Mutant Injection. (Season 3)

Flavor Hex

Legendary

Grants a random Ultra gum. (Season 4)

Perkaholic

Ultra

Every perk on the map at once.

Wonderbar!

Ultra

Your next box spin is a Wonder Weapon.

Near Death Experience

Ultra

Proximity revive with perks for 3 min.

Reign Drops

Ultra

Drops all core power-ups at once.

Hidden Power

Ultra

Your held weapon becomes Legendary rarity.

Time Out

Ultra

Clear all enemies and end the round for 3 min. (Season 1)

Newtonian Negation · Indiegestion · Holiday Cheer · Quacknarok · Die Pitched · Rainburps · Jacked Lanterns

Whimsical

7 cosmetic seasonal gums — flair only, no gameplay effect.

Field Upgrade reference (Black Ops 7)

Black Ops 7's 9 Field Upgrades — charged by kills, each augmentable at Level 11 (one Major + one Minor, plus an extra Minor slot). Six shipped at launch; Tesla Storm, Frost Blast and Mister Peeks returned in Season 1. The carried-over field upgrades reuse and extend Black Ops 6's augment options (see the BO6 reference above); BO7's full, distinct per-augment names aren't yet reliably published, so they're not itemised here rather than shown incomplete (honesty over guesswork — §11).

Energy Mine

A proximity energy explosion.

Frost Blast

A frost AoE that slows enemies.

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Aether Shroud

Phase out of enemy detection.

Tesla Storm

Lightning links players, stunning and damaging enemies.

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Toxic Growth

Thorn vines that slow and damage.

Dark Flare

A penetrating shadow beam.

Mister Peeks

Summons a decoy that attracts and attacks enemies. (BO7 new)

Dark Ops & mastery cards (Black Ops 7)

Global ‘Dark Ops’ challenge cards plus mastery/prestige — earnable on any map. Filter by category.

Another Round calling card

Another Round

Dark Ops

Reach Round 100.

The One calling card

The One

Dark Ops

Reach Round 999.

Anathema calling card

Anathema

Dark Ops

Eliminate 1,000,000 zombies.

Social Distancing calling card

Social Distancing

Dark Ops

Reach Round 20 without taking damage.

Invincible calling card

Invincible

Dark Ops

Survive to Round 50 without going down.

Armed to the Teeth calling card

Armed to the Teeth

Dark Ops

Hold 3 Pack-a-Punch-III Legendary weapons with ammo mods and 8 perks.

Box Addict calling card

Box Addict

Dark Ops

Buy 30 Mystery Box weapons in a single match.

Harbinger of Doom calling card

Harbinger of Doom

Dark Ops

Kill 100 zombies with a single Scorestreak.

The Usual, Please calling card

The Usual, Please

Dark Ops

Drink Jugger-Nog 20 times in a single match.

New Main calling card

New Main

Dark Ops

Kill 1,000 zombies with each of the 8 dedicated Crew Operators.

Action Hero calling card

Action Hero

Dark Ops

Kill 100 zombies without reloading.

Martial Artist calling card

Martial Artist

Dark Ops

Reach Round 50 using only melee and Combat Axes.

Ready for Publishing calling card

Ready for Publishing

Dark Ops

Fully research all Augments.

Countdown calling card

Countdown

Dark Ops

Kill an Elite by launching it with a jump pad.

Ingenuity calling card

Ingenuity

Dark Ops

Reach Round 50 with the Dragon Wings + Lawyer's Pen relics active.

Zombies Dark Ops Master calling card

Zombies Dark Ops Master

Mastery

Complete 15 Zombies Dark Ops challenges.

Force Multiplier / Dead Set calling card

Force Multiplier / Dead Set

Prestige

Reach Prestige (harder at higher prestiges).

Hidden power-ups

Eight hidden power-ups are dotted across the map — shoot each with any gun to drop it at your feet (or C4 it to save the pickup). Grab the first seven and Fire Sale appears at the Blackwater Lake cabin.

Max Ammo

Janus Towers Plaza — Server Room, in a hole in the ceiling directly above the Quick Revive machine.

Insta-Kill

Vandorn Farm — from the right of the barn, look south to the silo; it sits in the opening at the top.

Max Armor

The Grounded Ship (between Vandorn Farm and Ashwood) — inside the shipping container on the far-right slope of the wreck.

Nuke

Ashwood — from the east side, look north to the church; it's up in the steeple.

Double Points

Lost Cabins (beyond Blackwater Lake) — from the western cabin, look through the broken roof toward bearing 71 on the compass.

Full Power

Zarya Cosmodrome — the Flame Trench in the NE corner; look NE through the chain-link fence, then shift right to a gap you can shoot through.

Bonus Points

Exit 115 — under a car on the broken bridge, reachable from the diner roof.

Fire Sale

Blackwater Lake — inside the cabin, look up through the open second-floor roof. Only appears once the other seven are collected.

Intel

26 pieces — 14 Audio Logs, 6 Documents, 6 Artifacts. Each piece is 1,000 XP; collecting all 26 awards 10,000 XP and the Ol' Tessie Beams calling card.

Audio Logs

Audio Logs 14

+

#1 · Tilling the Earth

+

Vandorn Farm — in the farmhouse kitchen, sitting in a pan (face south-east).

#2 · Meat the Vandorns

+

Vandorn Farm — barn cellar, on the south-west wall shelf. Only appears after the farm ritual step of the main quest.

#3 · Ground Control

+

Zarya Cosmodrome — Control Room, south-east wall. Available after the Serum puzzle.

#4 · What Came After

+

Zarya Cosmodrome — down in the Flame Trench, on a box (face north). After the Serum puzzle.

#5 · She Got Hers

+

Exit 115 — in the kitchen of Reba's Diner.

#6 · He Got His

+

Exit 115 — inside McDougal's Service Station, on a shelf (face north-east).

#7 · The Price You Pay

+

Ashwood — Tailor Shop (east side, by Vulture Aid), on the west wall.

#8 · Craftsmanship

+

Ashwood — the Ruby Rabbit (west side), upstairs on a shelf (face north).

#9 · Cold Blooded Thriller

+

Blackwater Lake — the fishing hut, on the north-west shelf.

#10 · The Fate of the Flock

+

Ashwood — Ol' Tessie garage, east wall shelf.

#11 · Scene 27: The Drowning

+

Blackwater Lake — behind the Cabin, on the railing by the ammo box (face north). After the film-reel puzzle.

#12 · Study Room Monologue Rehearsal

+

Blackwater Lake — look out the south window of the fishing hut. After the reel puzzle.

#13 · Confrontation in the Parlor (Camera B)

+

Blackwater Lake — Cabin upstairs, on a shelf by the projector reel (face east). After the reel puzzle.

#14 · Director's Notes: Improv Test

+

Blackwater Lake — Toolshed, on the shelf below the projector reel (face north-east). After the reel puzzle.

Documents

Documents 6

+

#1 · Cut

+

Blackwater Lake Toolshed — stand on the odd-coloured floorboard and shoot the dartboard bullseye to drop it.

#2 · Maintenance

+

Zarya Cosmodrome Control Room (behind Wisp Tea) — shoot the stack of papers on the north-east shelf.

#3 · Signal Fires

+

Ashwood — take the east zipline up, look back at the Ol' Tessie garage and drop right onto the platform.

#4 · Playmates

+

Vandorn Farm — reload-interact the haystacks and hay barrels until it pops (often the cart haystack just before the Barn).

#5 · Evidence

+

Exit 115 — inside McDougal's Service Station, under two spray cans (face north-west).

#6 · Good Game

+

Buy Melee Macchiato (Blackwater Cabin or Der Wunderfizz at Janus Plaza), then melee-punch the tank nearest the Jump Pad in Janus Towers Plaza.

Artifacts

Artifacts 6

+

#1 · T.E.D.D. Head

+

Spawn — open the Server Room, melee the floor grate and pick up T.E.D.D. (main quest, unmissable).

#2 · Mirror of the Forgotten

+

With Wisp Tea active, crack the Tailor Shop mirror then shoot it with the Gauntlet; picking up the Powder of the Forgotten grants it.

#3 · DG-2 Turret

+

After the Serum puzzle, pull the 3 Fog keys (Crashed Rocket, Orda Graveyard, Grounded Ship) with the Gauntlet and deliver them to the Rabbit Alley chest; spawns after a cutscene.

#4 · Seal of Sorrow

+

Awarded automatically during the main quest once the Rabbit Alley chest is opened (after all 3 keys are delivered).

#5 · Necrofluid Gauntlet

+

Granted automatically on completing the Gauntlet quest — which starts by freeing Klaus in the Ashwood Sheriff's Office.

#6 · Hellion Horn

+

Final main-quest step: after the Exit 115, Zarya, Vandorn and Blackwater trials, bring Klaus to the wisp-covered lockbox in the Cabin's upstairs (Speed Cola) room and ping it.

Cursed Mode relics

Black Ops 7's hardest mode. Relics are pure curses (downsides) — there is no per-relic buff. Instead each relic you equip banks points that raise your Cursed Tier, and the tiers are the reward: Grim → Golden Armor, Sinister → Ultra weapon rarity, Wicked → Pack-a-Punch Tier IV. To use Cursed Mode a team first had to beat the Ashes of the Damned main quest (defeat Veytharion) and open the Mysterious Object at Blackwater Lake — it's now open to everyone; to equip a map's relics you must complete that map's own Easter egg. Each relic: satisfy its condition in a Cursed run, Mr. Peeks laughs and a coloured portal spawns (green Grim, orange Sinister, red Wicked) — clear its Trial to claim it. Grim gate at round 20, Sinister at 40 (Tier 1+), Wicked at 60 (Tier 2+). Ashes has 9, three per tier. The effects and tiers are well documented; the detailed steps below are community-sourced (mainly GameRant) and a few higher-tier ones are still being pinned down — treat them as a strong current guide, not gospel.

Grim

Lawyer's Pen

+

Curse: Random floor props around the map turn into Shock Mimics.

  1. Reach round 20+. Equip the Napalm Burst ammo mod (or carry 3 Molotovs).
  2. Light 3 unlit red candles (one Napalm/Molotov kill each): Vandorn Farmhouse 2nd floor, bedside cabinet on the NW wall opposite Stamin-Up; Ruby Rabbit ground floor, the shelf above the green chair by Jugger-Nog (east wall); Lost/Abandoned Cabins, the table between the couch and wardrobe in the centre cabin.
  3. Take the green portal on the NE barn wall at Vandorn Farm.
  4. Trial: survive 4 waves of Shock Mimics, HVTs on waves 2 and 4.
Grim

Dragon Wings

+

Curse: Power-ups stop spawning entirely (including the Ravager-round Max Ammo).

  1. Reach round 20+. Ride the Vandorn Farm Jump Pad toward Janus Towers Plaza.
  2. Mid-flight, shoot 3 purple orbs: the left pylon, the right ruined tower, and one above the lobby on the left.
  3. Take the green portal on the SE wall of the Farmhouse.
  4. Trial: 4 waves (zombies + Doppelghasts on 2 and 4). Power-ups spawn here but hurt you (~50% HP) if touched, so avoid them.
Grim

Teddy Bear

+

Curse: Round-start delay cut 75% — zombies rush in far faster each round.

  1. Get the Necrofluid Gauntlet and equip the Aether Shroud Field Upgrade.
  2. With Aether Shroud active, use the Gauntlet's pull on 10 blue Mr. Peeks toy rabbits: Janus Plaza exit-gate sign (top-left); Vandorn barn silo (SE); Grounded Ship toppled barrel (NE); Blackwater Cabin upstairs toilet; Lost Cabins log-shelter roof (NE); Ashwood church rafters (NE); Ashwood Rabbit Alley cabinet top; Zarya electricity pole (NE); Zarya Support Systems electrical box (north wall); Exit 115 highway sign (round 20+ only).
  3. Take the green portal on the north shed wall at Vandorn Farm.
  4. Trial: 4 waves where every shot costs 100 Essence — bank ~30,000+ first and lean on grenades and traps.
Sinister

Vril Sphere

+

Curse: You can only hold 4 perks — drinking a 5th replaces one.

  1. Reach round 40+. Each round a Doppelghast spawns — lure it onto a Jump Pad and launch it repeatedly until it dies (a laugh confirms it).
  2. Take the orange portal on the SE rocket wall at Zarya Cosmodrome.
  3. Trial: 5 waves with all wall-buys, ammo caches and perk purchases disabled; HVTs on waves 2 and 5.
Sinister

Focusing Stone

+

Curse: No Self-Revive kits are available.

  1. Reach round 40+. Melee-kill a Zursa (bear) — bring Melee Macchiato, the Necrofluid Gauntlet and Aether Shroud — and take the bottle it drops.
  2. Get a 2nd bottle from a max-level T.E.D.D. task.
  3. Place both at the Blackwater Cabin bar (north wall) to make 5 bottles, watch them explode in sequence, then shoot them in that same order when they respawn.
  4. Take the orange portal on the west wall of the Zarya Flame Trench.
  5. Trial: 5 waves with 0 Essence the whole time; Zursa + Doppelghast HVTs on waves 2 and 5. (Community-reported — verify.)
Sinister

Samantha's Drawing

+

Curse: Every weapon swaps to a different one each round (rarity and Pack-a-Punch level are kept).

  1. Feed 'Chompy' (a trash can that appears at one POI at a time) a weapon of each rarity in order — Common, Uncommon, Rare, Epic, Legendary — then a Wonder Weapon (round 40+).
  2. Take the orange portal on the NW wall of Yuri's Lab at Zarya.
  3. Trial: 5 rounds with the ammo cache and Max Ammo disabled — bring War Machine and the Gauntlet. (Least-confirmed relic — the Chompy chain is single-source; verify before relying on it.)
Wicked

Bus

+

Curse: Enemy health regenerates.

  1. Reach round 60+. During a Ravager round, activate the Saw Blade trap (Ashwood Shops, opposite Ruby Rabbit) and clear the whole round with traps/equipment only — no weapon kills (a laugh confirms it).
  2. Take the red portal on the south fishing-hut wall at Blackwater Lake.
  3. Trial: 6 waves where only zombies can damage zombies — use Brain Rot; Zursa + Doppelghast HVTs on waves 3 and 6.
Wicked

Dragon

+

Curse: Ammo Crates are disabled.

  1. Reach round 60+. Complete the Ashes main Easter egg again this run: Klaus at Blackwater, the Ol' Tessie wisp run, defeat Veytharion, press Continue.
  2. Take the red portal on the west wall of Blackwater Cabin.
  3. Trial: 6 waves where zombies resist all non-explosive damage — use the Gauntlet Tier 3 + Monkey Bombs; Doppelghast + Zursa HVTs on waves 3 and 6.
Wicked

Blood Vials

+

Curse: All augments are turned off.

  1. Across rounds 20, 30, 40, 50 and 60, spam-interact a ringing red telephone (once per 10-round window, 5 total). Phones: Janus Server Room desk; Vandorn Farmhouse upstairs desk; Blackwater Toolshed / Lost Cabins; Ashwood Market Square opposite Vulture Aid; Zarya Control Room; Exit 115 McDougal's.
  2. Take the red portal on the west wall of Blackwater Cabin.
  3. Trial: 6 waves with weapon damage down 50% — use the Fireworks ammo mod + Monkey Bombs; Shock Mimic + Doppelghast HVTs on waves 3 and 6.

Common Ashes of the Damned questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

How do you kill the Uber Klaus on Ashes of the Damned?

From around round 8, be at the Janus Towers Plaza as the round turns — an Uber Klaus climbs out of the Project Janus container. Come with Pack-a-Punch and a few perks; he is weak to Cryofreeze and Napalm Burst. Shoot his shoulder pads off, then destroy the core he collapses into. He drops the Stabilizer Chip.

How do you wake Klaus on Ashes of the Damned?

Take the Ashwood left zip to the Sheriff's Office and install the Stabilizer Chip at the jail-cell terminal. Then buy stun grenades, stand to the left of the cell and bounce them off the wall in quick succession until sparkles appear and Klaus's eyes light up. The player who woke him controls him.

How do you pass the retina scan on Ashes of the Damned?

Take Klaus to the Zarya Cosmodrome's Support Systems level, direct him to bash the broken wall panel, then stand in the red scan circle until the bar fills. Only the scanning player may stand in the circle, and you must look at the scanner beam or it will not tick. The cupboard then opens with the aether canister.

How does the ethereal clock work on Ashes of the Damned?

Install the DG-2 turret on Ol' Tessie, then once per round shoot the floating clock tower above Ashwood Bridge with the turret to stop it. With the clock stopped, shoot a clock face with a gauntlet barb and detonate to turn purple — three of the four faces work, each once per round. Every POI soul quest must be done while purple.

What are the four soul quests on Ashes of the Damned?

Four POI quests done while purple: the Vandorn Farm ritual (read the wall clock, stand on the matching Roman numeral, shoot the father's head), the Exit 115 frozen-lightning revives, the Zarya Cosmodrome rocket launch (satellite dishes plus a pigpen word), and the Blackwater Lake projector-and-reels sequence.

What is the Ashes of the Damned song?

The song is 'Turn to Ashes' by Kevin Sherwood featuring Elena Siegman. Interact with three Mister Peeks headphones — on a server by Quick Revive, on a beam above the VS Recon wall-buy in Ashwood's Judgment Square, and in the jeep by the Exit 115 pump station.

How do you get the free Ray Gun Mark II on Ashes of the Damned?

Complete the jump-pad Easter egg between the POIs to earn a free Ray Gun Mark II. There is also a Bear Tracks side quest — buy Death Perception, interact with five sets of orange bear prints in the fog roads, then beat the secret bear boss using only your knife for permanent double melee points.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Ashes of the Damned in the interactive codex for the solvers and map discussion.