Infinite Warfare Zombies' consumable card deck: 16 unlimited-use Fate cards and the single-use Fortune cards drawn from Zombie Crates. Almost no other guide covers these.
Infinite Warfare's 16 Fate cards — unlimited-use, unlocked as you level. Held in a deck of 5; the Fortune Teller refills twice a match. We uniquely cover IW — no competitor documents these. Per-card rarity isn't officially documented, so none is shown.

Grenades regenerate for 3 waves.

Spawns a Carpenter.

Your next 10 attackers burn.

Faster health regen for 15s.

Sniper hits are always critical (50 shots).

Melee summons 6 lava torrents (5 charges).

Spawns a random Fate/Fortune card.

Longer bleedout.

$300 per sniper kill (×10).

Melee arcs electricity (5 hits).

You're revived faster.

Ballista EM3 gets infinite ammo for 30s.

Last 4 bullets deal bonus damage for 3 waves.

+damage for 5s after a reload (1 wave).

Cash is split evenly.

Shots release an ally-healing AoE for 60s.
Infinite Warfare's Fortune cards — single-use, drawn from Zombie Crates (a selection of the 46; some grouped as compiled). Rarity (Common/Rare/Legendary/Epic) exists in-game but isn't documented per card, so none is asserted here (§ honesty).

Keep perks on revive.

Auto self-revive (3× solo / 1× co-op).

Headshots instakill (15).

Melee instakill (1 wave).

2× bullet damage for 30s.

Drops a Nuke.

Drops an Instakill.

Drops a Max Ammo.

Drops a Fire Sale.
Cash-boost cards.

Your next wall-buy comes Pack-a-Punched.

A random 2×-upgraded weapon.

Your next Magic Wheel weapon is upgraded.
Free / refunded purchases.

Revive all downed players.

Kill nearby zombies when near death (3×).

Drops an Infinite Ammo power-up.

Higher power-up drop chance for 2 waves.

The next zombie that hits you turns (3×).

Team invisible for 20s.

All zombies aggro you for 10s.

Teleport to a safe spot.

A dodge ability for 2 waves.

Contact zombies explode for 60s.

A roaming killer twister for 60s.
Infinite special-weapon cards (30s each).

+1 weapon level for 60s.

Kill-link to your closest ally for 30s.

ADS marks zombies for shared damage (60s).

A crate refills ammo and the card meter (60s).

Headshot kills instant-reload (1 wave).

Missed bullets refund stock ammo (60s).

Instant barrier rebuild with a bonus (5).

Zombies move at their slowest for 30s.

$100 per hit taken for 60s.

Invulnerable while your nearest team-mate has health (30s).

+headshot damage for 60s.

Longer power-ups for 3 waves.

Heal all players and damage nearby zombies.

Activates the Ghosts 'N Skulls machine.