Liberty Falls — Black Ops 6 Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, best GobbleGums, per-map augments, calling cards, side Easter eggs & songs, boss strategy · Easy, ~25–45 min.

Open the interactive guide →
OLLY'S COMICS
Black Ops 6 · 2024

Liberty Falls

The bright launch companion to Terminus — a sunny West Virginia town swallowed by the Dark Aether. Build the Thrustodyne M23 Jet Gun and the L.T.G., capture two HVT essences, calibrate three Projectors, then survive the S.D.G. shutdown in the Bye-Bye, Dark Aether main quest.

Released 25 Oct 2024 Wonder Weapon: Thrustodyne M23 (Jet Gun)Device: L.T.G.Boss: Abomination
EasyEst. time25–45 minPlayers1–4 (solo-capable)Updated15 Jul 2026

Quick answers

Liberty Falls is a bright, beginner-friendly Black Ops 6 Zombies map — a West Virginia town swallowed by the Dark Aether. Its 7-step main quest, 'Bye-Bye, Dark Aether', has you build the Thrustodyne M23 Jet Gun and the L.T.G., capture two HVT essences, calibrate three Projectors, then survive the S.D.G. shutdown finale. Rated Easy; 25–45 minutes, solo-capable.

Where is Pack-a-Punch on Liberty Falls?

Pack-a-Punch is inside the Hilltop Church at the top of the town. There is no power switch — buy through the doors up the hill and it is usable the moment you arrive, costing 5,000, 15,000 and 30,000 Essence for the three tiers.

What is the Wonder Weapon on Liberty Falls?

The Wonder Weapon is the Thrustodyne M23, the Jet Gun. Build it from three parts — the water pressure gauge, the handbrake and the electrical wires — at the bench in the Motor Lodge's hidden second-floor room.

Who is the boss of Liberty Falls?

The finale is the S.D.G. shutdown, a three-wave survival encounter ending with an elite Mangler and elite Abomination together. Clearing wave three downs the whole squad by design — do not quit during the wipe; wait for the cutscene and completion screen.

How do you calibrate the Projectors on Liberty Falls?

Read the Strauss Counter's colour, then set each Projector to the inverted colour: Counter green means set the Projector red, Counter red means set it green, and yellow stays yellow. There are three Projectors, and green and red always swap.

How long is the Liberty Falls Easter egg?

The Bye-Bye, Dark Aether main quest is 7 steps and takes roughly 25–45 minutes, rated Easy — the most beginner-friendly Easter egg in Black Ops 6. It is solo-capable for 1–4 players.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Liberty Falls map layout

Pinch or double-tap to zoom in — the full map is a single image.

Pump and Pay / East Main Street

Spawn, first wall-buys, the Motor Lodge (Jet Gun bench, Room 202), an Aether Field Generator, and a bowling-shoe window.

Riverside

Olly’s Comics, the Radio House, the first L.T.G. storm cloud, Quick Revive, and the river route to the bank.

Washington Avenue

Buzz’s Cuts barber (an L.T.G. part), the flower-shop Water Valve, Stamin-Up, and the way up to the Cemetery.

West Main Street / Liberty Lanes

Fuller’s bowling alley (Water Gauge panel), the Savings & Loan bank entrance, one Projector, and the Hill Street Field Generator.

Savings and Loan / The Alamo

The vault, the rooftop L.T.G. workbench, the Yummy Freeze rooftop Projector, and zipline access.

Cemetery / Groundskeeper’s Yard

The Groundskeeper, the Toolshed (Handbrake), the second L.T.G. storm cloud, a Projector, and the church approach.

Forecourt / Dark Aether Church

Pack-a-Punch, the S.D.G. Generator, the floating L.T.G. part on Dr. Panos’ balcony, and the final encounter.

Steps at a glance

  1. Buy through from spawn up to the Hilltop Church → Pack-a-Punch
  2. Interact with the S.D.G. Generator twice to start the quest
  3. Build the Jet Gun — pressure gauge, handbrake, electrical wires
  4. Vacuum 3 L.T.G. parts → craft on the Alamo rooftop bench
  5. Stage an aether canister on a field trap (you can only walk with it)
  6. Place the L.T.G. under storm #1 → 60-second defence
  7. Weaken HVT #1 until it smokes purple → trap it → kill it
  8. Walk the canister back to the church within 1:30
  9. Take the Strauss Counter → calibrate 3 Projectors (green ↔ red inverted)
  10. Repeat the whole capture at storm #2
  11. Gear up: PaP II+, Tier 2–3 armour, injections and streaks crafted
  12. Start the S.D.G. shutdown → 3 waves → elite Mangler + Abomination
There is no power switch and no conventional Pack-a-Punch grind — opening the doors to the Dark Aether church past the Forecourt is what turns the map “on” and unlocks PaP. Learn the area names shown in yellow at the top of the screen; most setup steps can be done in any order.

Full walkthrough

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1
Hilltop Church — S.D.G. Generator

Open the map and start the quest

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Buy through from spawn and work up the hill to the Hilltop Church. Pack-a-Punch sits inside and is usable the moment you arrive (5,000 / 15,000 / 30,000 Essence) — there is no power switch to find first. On the right-hand side of the church, interact with the machine’s side panel: every zombie in the map despawns and you get ghost dialogue from Dr. Panos.

Confirmation cue: you must interact a second time. The quest is only live once he says he is “patched into your signal” — one interaction is not enough, and this is the most common false start.

Tip: note the floating L.T.G. component high above the left-side balcony now. You cannot pull it until the Jet Gun is built.

2
Motor Lodge, second floor

Build the Thrustodyne M23 Jet Gun

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Three parts, any order, then craft at the bench. Only one player needs to carry the Jet Gun for the suction steps. Once the build is unlocked it can also turn up from GobbleGums or the Mystery Box.

The build room: head to the Motor Lodge at spawn and run the second-floor walkway. A horde bursts out of a motel-room door, revealing the secret room with the bench.

Careful: that room is a one-way dead end. Clear whatever is chasing you before you go in, or you will be crafting with a train on your back and nowhere to rotate.

  • Water Pressure Gauge — take the water valve from outside the flower shop on Washington Avenue / Hill Street, then in Liberty Lanes melee or shoot open the wall breaker panel, insert the valve and hold interact to drive the pressure to 100%. Zombies spawn endlessly while you hold it and progress only banks briefly, so expect several cycles solo: hold, train the horde away, run back, resume. The zombies despawn and the gauge pops out of the wall when it is done
  • Handbrake — kill the Groundskeeper in the Cemetery, a unique marked zombie in a red shirt and dungarees whose spawn timing is random. He drops a golden tool shed key; use it on the shed in the Groundskeeper’s Yard off Hill Street
  • Electrical Wires — you need a Mangler cannon (craft for 1,250 salvage, or shoot the arm-cannon off a Mangler from round 10 onward; a Mutant Injection blast also works). Charge-shot the gated door of the Radio House on Riverside, opposite Olly’s Comics, then hold interact on the trash piles — the wires are in one of four, and vermin jump out of them
3
Three suction points → Alamo rooftop bench

Collect and build the L.T.G.

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Use the Jet Gun’s suction to vacuum three L.T.G. (Limited Transdimensional Gateway) parts, in any order. If a part will not shift, release to cool the gun, back off a step and sweep the exact ceiling, window or ledge until it pulls free.

Confirmation cue: “that’s enough parts for the L.T.G.” Then take the zip line from the cemetery / church roof across to the Alamo bank rooftop and craft at the back-left workbench.

  • Hilltop Church balcony — the floating part sits on the left side above the machine; interact with the machine once more first before you try to pull it
  • Washington Avenue, by Speed Cola — get on the rooftop, jump across to the white van, then aim into the open window beneath the zip wire and suck the part out
  • Olly’s Comics — above the middle counter, in the ceiling at the centre of the room
4
Storm #1 → field trap → church

Capture the first HVT essence

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There are two aether storms and two field traps, and you may do them in either order. The sequence below is identical for both captures.

  1. Stage the canister first. Take an aether canister from the church dark-aether device and drop it onto the field trap before you start anything else. Carrying a canister forces you to walk, so doing this first saves a punishing trek later.
  2. Place the L.T.G. under the mini lightning storm and survive a 60-second defence. Zombies that touch the portal drain its integrity; if it empties, the step fails and you retry next round.
  3. An HVT elite spawns when the timer ends — a super-Mangler at one storm, an Abomination at the other.
  4. Weaken it — do not kill it. The cue you are waiting for is purple smoke coming off it.
  5. Lure it onto the trap, activate the trap, and kill it while it is stunned. Its soul is drawn into the canister.
  6. Return the canister to the church dark-aether machine within 1:30 — walking pace, so clear the route before you trigger it.

After the first capture only: the machine’s side compartment opens. Take the Strauss Counter — it replaces your tactical.

5
Strauss Counter → 3 Projectors

Calibrate the three Projectors

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Hold the tactical button to read the Counter’s colour — green, yellow or red. The signal strengthens as you close on a projector, so read it at point-blank range.

The mapping is inverted. Counter green → set the projector to RED. Counter yellow → set it to yellow. Counter red → set it to GREEN. Green and red swap; yellow is itself.

Co-op: every player carries their own Counter and takes one projector each.

Confirmation cue: a voice line plus purple beams from all three projectors converging on a canister at spawn. It charges up — carry it (walking) toward the church for the second capture, grabbing your L.T.G. on the way.

Needs confirming: whether individual projectors can be independently inverted on top of the rule above, and the third projector’s location — an earlier version of this guide named it the Yummy Freeze rooftop rather than the White House backyard.

  • Hilltop stairs — on the grass below the church
  • Behind the White House backyard — MrDalekJD’s route is bank roof, open the debris, then drop down
  • Groundskeeper’s Yard, above Washington Avenue — MrRoflWaffles’ route is the right-side roof, zip to the bank rooftop, then the ledge
6
Storm #2 → field trap → church

Capture the second HVT essence

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Exactly the same sequence as step 4, at the other storm and the other trap: stage the charged canister on the trap, place the L.T.G., hold the 60-second defence, weaken the HVT until it smokes purple, trap and kill it, then walk the canister back to the church inside 1:30.

Tip: the two storms appear to have fixed HVT types — a super-Mangler at one and an Abomination at the other — so whichever you skipped first is the one you are fighting now. Bring the ammo for it.

Retry rule: a failed defence, or an HVT killed off the trap, is not fatal. Re-run it on a later round; do not leave the match.

7
Dark Aether Church

Final S.D.G. shutdown encounter

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Prep before you touch the machine: every perk you want, Pack-a-Punch II or better, armour tier 2–3, rarity upgraded, the Jet Gun in hand, Mutant Injections and score streaks crafted, and your gums ready. Activating the machine locks you inside the dark-aether church. In co-op all players must accept the vote. There is no time limit — survival beats rushing.

Wave 1: normal zombies plus a lot of Manglers. A full armour drop lands when it clears.

Wave 2: faster hordes plus an elite Mangler. Train the room clockwise or anticlockwise and focus the elite; you can Pack-a-Punch mid-fight with the points you earn here. Max Ammo on completion.

Wave 3: zombies, vermin, and an elite Mangler and elite Abomination together — the elite count scales with player count. This is where the Mutant Injections go; solo players should have saved them for exactly this.

Ending: clearing wave 3 downs the entire squad by design. Do not quit during the apparent wipe — wait for the cutscene and the completion screen. Choosing “continue playing” respawns you at spawn with legendary weapons (Ray Gun included), Pack-a-Punch crystals, aether tools, points and a Perkaholic. A first completion also unlocks a Ray Gun weapon skin when you exit.

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“Destroy Something Beautiful”

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Kevin Sherwood ft. Cristina Scabbia. Interact with three Mr. Peeks (bunny-ear) headphones, any order, once per match: (1) Motor Lodge Alley — up the first set of stairs between the Motor Lodge and Liberty Lanes, turn right, on the ground; (2) Washington Avenue — under the bench at the top of the stairs up from the Grease Trap Patio; (3) Dark Aether Church — from the middle of the room turn left to the pew, next to the open book by Pack-a-Punch.

Free perk

Deadshot Daiquiri — can-shooting challenge

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Complete the long-range can-shooting challenge at the edge of town without a miss (use a scoped, accurate weapon) to earn a free Deadshot Daiquiri.

Side quest

Savings & Loan vault

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Read three 2-digit note fragments — the sticky note on the bank reception desk, the note under the beer bucket on the Liberty Lanes concession counter (shoot/melee the bucket), and the note on the upper-left inner shelf in Olly’s Comics. The randomised 6-digit code changes every match. Interact with the ajar vault door and pay 500 Essence to enter; inside, spend Loot Keys (dropped by Manglers/Abominations) on one safe-deposit box per visit for weapons, scorestreaks, perks and resources.

Side quest

Aetherella transformation

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With the Jet Gun, vacuum all nine Aetherella figures — four inside Olly’s Comics, plus one each at the East Main Motor Lodge, the Forecourt/church, the Washington Avenue flower shop, West Main Street/Liberty Lanes, and the Yummy Freeze rooftop. The ninth figure transforms the collector for ~90 seconds of invincibility with head-targeting eye lasers. A common boss strategy: take eight during setup and leave one easy figure to grab during the hardest S.D.G. phase (confirm it is still interactable before committing, as patches can change this).

Minigame

Liberty Lanes bowling — “Strike!” Dark Ops

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Shoot the Mr. Peeks bowling shoes in zombie windows at Pump and Pay, Hill Street, West Main Street, Cemetery and Riverside to teleport the team to an alternate Liberty Lanes. Charge and roll balls down zombie lanes; a score over 300 completes the Strike! Dark Ops challenge and higher scores improve the reward chest.

Extras

Optional secrets

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Dancing Zombies (a rooftop interaction starts a dance party + safe reward); Raining Zombies (a correctly thrown explosive at the church-roof target rains bodies and loot); and hidden one-use Bonus Points, Max Ammo, Nuke and Full Power power-up targets dotted around town — best saved until needed.

Per-map augments

The Major + Minor augment to run on each core perk for this quest. BO6 gives 3 Major and 3 Minor options per perk — pick one of each; these are tuned to this map's boss and steps. Augments unlock at Level 11; metas shift with patches, so treat as a strong baseline. Per-map augment recs are ground no competitor covers.

Jugger-Nog
MajorReactive ArmorMinorDurable Plates
Plate breaks stun nearby zombies during the L.T.G. defences; tougher armour for the Abomination.
Speed Cola
MajorPhantom ReloadMinorQuick Swap
Magazine refills over time, and faster swaps to your boss gun between mouth windows.
Deadshot Daiquiri
MajorDead AgainMinorDead Break
Crits can add a bullet to the mag — huge on the Abomination's glowing mouths; extra armour damage on HVTs.
Stamin-Up
MajorDasherMinorHot Foot
Longer sprint for the canister runs; a speed burst on equipment kills.
PhD Flopper
MajorPhD SliderMinorTribologist
Slide into a group to detonate; no self-damage on the packed church holds.
Quick Revive
MajorDying WishMinorSlow Death
Brief invulnerability on a lethal hit; a longer last-stand timer solo.

Calling cards on this map

Cosmetic calling cards you can earn on this map. ⏳ marks time-limited main-Easter-Egg cards — miss the window and they're gone for good. Global Dark Ops challenge cards are in the reference section below.

Liberated calling card

Liberated

Map challenge

Complete the Liberty Falls quest in under 30 minutes in Standard Mode.

Strike! calling card

Strike!

Map challenge

Score 300 while bowling at Liberty Falls.

Main-quest completion card calling card

Main-quest completion card

Main EE

Complete the Liberty Falls main quest (also unlocks the Ray Gun PJ-SRU weapon skin).

Exact card name not yet confirmed.

Time-limited — only awarded if you finish before Directed Mode is added for this map; permanently missable afterwards.

GobbleGum reference — Black Ops 6

All 41 Black Ops 6 GobbleGums by rarity — Rare, Epic, Legendary, Ultra and the cosmetic Whimsicals. They drop at end-of-round and you hold up to three. Filter by rarity.

Kill Joy

Rare

Drops an Insta-Kill.

Cache Back

Rare

Drops a Max Ammo.

Temporal Gift

Rare

Your next timed power-up lasts longer.

Stock Option

Rare

Ammo drawn from your stockpile for 60s.

Anywhere But Here

Rare

Random teleport plus a concussive blast.

Arsenal Accelerator

Rare

Faster Field-Upgrade charge for 5 min.

Shields Up

Rare

Refill armour at 2× strength for 3 min.

Power Keg

Rare

Drops a Full Power power-up. (Season 1)

Tactical Diffusion

Rare

Next Nuke is disabled and pays +2,000 Essence. (Season 3)

Respin Cycle

Epic

Respin the Mystery Box to an equal or higher rarity.

Who's Keeping Score?

Epic

Drops Double Points.

Free Fire

Epic

No ammo consumed for 60s.

Exit Strategy

Epic

Instant exfil vote with fewer spawns.

Profit Sharing

Epic

Share Essence with nearby players for 2 min.

Soda Fountain

Epic

Your next perk buy grants +1 random perk.

Nowhere But There

Epic

Teleport to a downed player and revive nearby.

Dead Drop

Epic

Increased salvage and equipment drops for 5 min. (Season 2)

Explosive Flourish

Epic

Each reload triggers an explosion for 2 min. (Season 4)

Idle Eyes

Legendary

Zombies idle for 30s.

Wall Power

Legendary

Your next wall-buy comes Pack-a-Punched.

Immolation Liquidation

Legendary

Drops a Fire Sale.

Phoenix Up

Legendary

Revive all downed players, perks kept.

On the House

Legendary

Drops a Random Perk power-up.

Wall To Wall Clearance

Legendary

Wall-buys cost 10 Essence for 30s.

Crate Power

Legendary

Your next box gun comes Pack-a-Punched.

Modified Chaos

Legendary

Reduced Ammo-Mod cooldowns for 2 min. (Season 2)

Support Group

Legendary

Grants an ARC-XD, Mangler Cannon, Sentry and Mutant Injection. (Season 3)

Flavor Hex

Legendary

Grants a random Ultra gum. (Season 4)

Perkaholic

Ultra

Every perk on the map at once.

Wonderbar!

Ultra

Your next box spin is a Wonder Weapon.

Near Death Experience

Ultra

Proximity revive with perks for 3 min.

Reign Drops

Ultra

Drops all core power-ups at once.

Hidden Power

Ultra

Your held weapon becomes Legendary rarity.

Time Out

Ultra

Clear all enemies and end the round for 3 min. (Season 1)

Newtonian Negation · Indiegestion · Holiday Cheer · Quacknarok · Die Pitched · Rainburps · Jacked Lanterns

Whimsical

7 cosmetic seasonal gums — flair only, no gameplay effect.

Field Upgrade reference (Black Ops 6)

Black Ops 6's 6 Field Upgrades — charged by kills. Each has 3 Major + 3 Minor augments (unlocked at Level 11); you equip one of each. All augment options are listed. Source: CoD Wiki + GameLeap/GameRant cross-check.

Energy Mine

A proximity energy explosion.

Major Scatter · Carousel · Turret
Minor Frequency Boost · Siren · Extra Charge

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Major Resilience · Enduring Radiance · Persistence
Minor Inner Strength · Protection · Stoic Presence

Aether Shroud

Phase out of enemy detection.

Major Group Shroud · Burst Dash · Void Sheath
Minor Extension · Extra Charge · Instant Reload

Tesla Storm

Lightning links players, stunning and damaging enemies.

Major Transformer · Shockwave · Static Discharge
Minor Power Grid · Overclocked · Lithium Charged

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Major Frenzy Fire · Retribution · Phalanx
Minor Rally · Extension · Repair Boost

Dark Flare

A penetrating shadow beam.

Major Dark Pact · Extension · Supernova
Minor Heavy Shadow · Extra Charge · Broad Beam

Dark Ops & mastery cards (Black Ops 6)

Global ‘Dark Ops’ challenge cards — hidden until completed, earnable on any map. Filter by category.

Another Round? calling card

Another Round?

Dark Ops

Reach Round 100.

Reaper of the Undead calling card

Reaper of the Undead

Dark Ops

Kill 1,000,000 zombies (lifetime cumulative).

Invincible calling card

Invincible

Dark Ops

Reach Round 30 without going down.

Social Distancing calling card

Social Distancing

Dark Ops

Reach Round 20 without taking damage.

Good Enough calling card

Good Enough

Dark Ops

Reach Round 20 with your starting loadout only — no augments, perks, ammo mods or Field Upgrade.

Box Addict calling card

Box Addict

Dark Ops

Buy every Mystery Box weapon in a single game.

Gummed Up calling card

Gummed Up

Dark Ops

Consume 25 GobbleGums in a single match.

Well That Was a Waste calling card

Well That Was a Waste

Dark Ops

Get downed within 10s of consuming Perkaholic.

Armed to the Teeth calling card

Armed to the Teeth

Dark Ops

Hold 3 Pack-a-Punch-III Legendary weapons with ammo mods and 8 active perks.

Harbinger of Doom calling card

Harbinger of Doom

Dark Ops

Kill 100 enemies with a single Scorestreak.

Sticks N' Stones calling card

Sticks N' Stones

Dark Ops

Reach Round 25 solo using only melee / Combat Axes / Melee Macchiato.

Fatale calling card

Fatale

Dark Ops

Kill two Amalgams with a single shot.

Light 'Em Up calling card

Light 'Em Up

Dark Ops

Kill 10 ignited Elites using the Napalm Burst ‘Big Game’ augment.

Kunoichi calling card

Kunoichi

Dark Ops

In one Aether Shroud (Void Sheath), kill 3 standard + 2 Special + 1 Elite.

Zombies Dark Ops 100% calling card

Zombies Dark Ops 100%

Mastery

Complete 15 Dark Ops challenges.

Intel

18 collectibles, tracked under Barracks → Zombies Intel — 9 Audio Logs, 4 Documents and 5 Artifacts. Most audio logs are simple pickups; the documents and artifacts lean on the map's mini Easter eggs (Mr. Peeks, Aetherella, the bank vault). Story/lore only, no gameplay reward.

Audio Logs

Audio Logs 9

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Quantum Mechanical Failure

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Olly's Comics — by the storefront display window (Riverside).

Conspiracy Theorist

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Washington Avenue — on the café table left of the Speed Cola machine.

The House that Josiah Built

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Cemetery — on the back wall near the Level 3 Armor wall-buy (behind the tomb).

The Scientist and The Moonshiner

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Motor Lodge — upstairs room with the Jet Gun workbench (Room 202).

Steel Mountain Rescue

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West Main Street — by the bench behind the bus, outside Fuller's Liberty Lanes.

Bear Witness

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Dark Aether Church — on a pew beside the flowers, left of the entrance near Melee Macchiato.

One Lit Match

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Groundskeeper's Yard — on the woodpile behind the house. Needs the SDG generator active (main-quest step).

Money Talks

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Savings & Loans Bank — vault floor, left corner. Open the vault first (three code notes).

Limited Run

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Olly's Comics — SW counter by the ice-cream-parlor door. Needs the Aetherella figurine Easter egg done.

Documents

Documents 4

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We Only Take Cash

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Olly's Comics parking lot — destroy the black car with the gold stripe using the Mangler Cannon (Mr. Peeks car egg).

Politics, Politics

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Bank vault lockbox — open it with a Loot Key dropped by an elite zombie.

Fine Man

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Fast Forward video store (Riverside back alley) — shoot the three tapes on the shelf through the window.

Final Issue

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Olly's Comics — hold-interact the white cardboard comic boxes (random box).

Artifacts

Artifacts 5

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Thrustodyne Model 23 (Jet Gun)

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Build the Wonder Weapon (parts + the Motor Lodge workbench, or the Mystery Box).

Transdimensional Gateway Device

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Collect three parts and assemble them at the Savings & Loans rooftop crafting station.

Aetherella Statue

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Complete the Aetherella figurine Easter egg — shoot the hidden figurines around the map with the Jet Gun.

Aetheric Bowling Ball

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Score 300+ in the Mr. Peeks bowling egg at Fuller's Liberty Lanes (2-minute timer).

Mr. Peeks' Misplaced Bowling Shoes

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Shoot any one of the five shoe pairs (Pump & Pay register, Riverside store shelf, the Hill Street house, the Cemetery tree, or a casket in Benson's Burial Services).

Common Liberty Falls questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

Where are the Jet Gun parts on Liberty Falls?

Three parts, built at the Motor Lodge bench. The water pressure gauge needs the flower-shop valve driven to 100% at the Liberty Lanes breaker panel; the handbrake comes from the Groundskeeper's tool shed (kill the red-shirted Groundskeeper in the Cemetery for the key); and the electrical wires are in the Radio House trash piles, opened with a Mangler cannon charge-shot.

Where are the L.T.G. parts on Liberty Falls?

Vacuum three with the Jet Gun's suction, then craft on the Alamo bank rooftop: one on the Hilltop Church balcony above the machine, one on Washington Avenue by Speed Cola (jump to the white van and aim into the open window), and one in Olly's Comics ceiling above the middle counter.

How do you open the Savings and Loan vault on Liberty Falls?

Read three two-digit note fragments — the sticky note on the bank reception desk, the note under the Liberty Lanes beer bucket, and the one on Olly's Comics' upper-left shelf. The six-digit code randomises each match. Enter the ajar vault, pay 500 Essence, and spend Loot Keys (from Manglers and Abominations) on the safe-deposit boxes.

How do you capture the HVT essence on Liberty Falls?

Stage an aether canister from the church onto a field trap first, since carrying it forces you to walk. Place the L.T.G. under the storm and survive a 60-second defence, then weaken the HVT — a super-Mangler or Abomination — until it smokes purple, lure it onto the trap, kill it, and return the canister to the church within 1:30.

What is the Liberty Falls song?

The song is 'Destroy Something Beautiful' by Kevin Sherwood featuring Cristina Scabbia. Interact with three Mr. Peeks bunny-ear headphones — in the Motor Lodge alley, under the bench at the top of the Washington Avenue stairs, and by the pew next to Pack-a-Punch in the Dark Aether Church.

How do you become Aetherella on Liberty Falls?

With the Jet Gun, vacuum all nine Aetherella figures — four inside Olly's Comics plus one each at the Motor Lodge, the church, the Washington Avenue flower shop, Liberty Lanes and the Yummy Freeze rooftop. The ninth turns the collector into Aetherella for about 90 seconds of invincibility with head-targeting eye lasers.

How do you get free Deadshot Daiquiri on Liberty Falls?

Complete the long-range can-shooting challenge at the edge of town without a single miss — use a scoped, accurate weapon — and it awards a free Deadshot Daiquiri.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Liberty Falls in the interactive codex for the solvers and map discussion.