Citadelle des Morts — Black Ops 6 Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, best GobbleGums, per-map augments, calling cards, interactive solvers, side Easter eggs & songs, boss strategy · Hard, ~50–80 min.

Open the interactive guide →
Black Ops 6 · 2024

Citadelle des Morts

A ruined medieval castle in the French countryside. Free the alchemist Gabriel Krafft, claim four Bastard Swords from the Dining Hall knights and forge them into the four Elemental Swords — Fire, Lightning, Shadow and Light — then work the Tavern, Points of Power and Mystic Orb puzzles to earn the Guardian Key and defeat The Guardian. Fully solo-capable, but you must build every sword and every matching Incantation regardless of player count.

Released Season 1 · 2024 Wonder Weapon: 4 Elemental Swords (Caliburn · Durendal · Balmung · Solais)No power switch — breach with the Lion CannonBoss: The Guardian
HardEst. time50–80 minPlayers1–4 (solo-capable)Updated15 Jul 2026

Quick answers

Citadelle des Morts is a Black Ops 6 Zombies map set in a ruined medieval French castle. Its 12-step main quest has you free the alchemist Gabriel Krafft, forge four Elemental Swords — Fire, Lightning, Shadow and Light — and their Incantations, earn the Guardian Key, then defeat The Guardian. Rated Hard; 50–80 minutes, solo-capable.

Where is Pack-a-Punch on Citadelle des Morts?

Pack-a-Punch is in the Undercroft. There is no power switch — crank the Courtyard cannon to breach the blocked door, drop into the Undercroft, shoot the three locks off the box, kill the Doppelghast for a Blood Ethereum Crystal, then insert it into the portal to raise Pack-a-Punch.

What are the Wonder Weapons on Citadelle des Morts?

The Wonder Weapons are four Elemental Swords — Fire, Lightning, Shadow and Light. Claim four basic Bastard Swords from the Dining Hall knight statues (from round 10, using helmet-zombie stamps), then upgrade each through its own lion, dragon, stag or raven ritual.

Who is the boss of Citadelle des Morts?

The boss is The Guardian, a stone Golem. Shoot its back to break the seal, then work the glowing crit spots — torso, wrists, shoulders and face. It periodically becomes an immune statue while you clear the horde, and the arena shrinks with lava in the final phase. Bring a bullet weapon, not just swords.

Do you need Melee Macchiato on Citadelle des Morts?

Yes — Melee Macchiato is mandatory. You need it to punch the cracked wall in the Undercroft water room that reveals the six-symbol panel, and there is no way around that step. Buy it from the machine on the castle battlements.

How many steps is the Citadelle des Morts Easter egg?

The Citadelle des Morts main quest is 12 steps and takes roughly 50–80 minutes, rated Hard and solo-capable for 1–4 players. Every sword and its matching Incantation must be built regardless of player count, even in solo.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Surface

Citadelle des Morts — Surface map layout

Underground

Citadelle des Morts — Underground map layout

Pinch or double-tap to zoom in — the full map is a single image.

Town Square / Tavern

Spawn hub. Tavern vase symbols and the Raven rune-wheel cellar, the Electric orb pedestal, and the fountain statue where the Guardian fight begins.

Village / Ramparts

Lion Cannon (breach), three Dragon braziers, the Stag lightning vase on Hillside Ramparts, Deadshot, the first Lightning Rod and the Lion Door by Speed Cola.

Entrance / Dining Hall

Dragon statue, the four knight statues, Vulture Aid, and the Alchemical Lab entrance behind the Stag knight. Light ritual and Light orb trial upstairs.

Dungeon / Small Passage

Pack-a-Punch, Krafft's cell door, the Cave Slide raven route, third Stag-rod kills, and one Points of Power trap.

Undercroft / Sitting Rooms

Melee Macchiato cracked wall, the six-symbol board, the four page fragments, the restored book, the Dark ritual and the Shadow orb trial.

Courtyard / Arsenal / Alchemical Lab

Fire ritual circle and Fire orb trial, the final light-beam crystal and a trap; the Lab holds the random Raven trophy and the Light-beam chain.

Steps at a glance

  1. Cannon the blocked door → Undercroft → shoot the three locks
  2. Kill the Doppelghast for the Blood Ethereum Crystal → Pack-a-Punch
  3. Open the small wooden door and speak to Gabriel Krafft
  4. Collect 4 torn book pages in the sitting rooms (any time)
  5. From round 10, kill helmet zombies for stamps → 4 basic swords
  6. Upgrade all four swords: lion, dragon, stag, raven
  7. Collect the 4 ritual items → soul circles → 4 incantations
  8. Melee the symbol wall with Melee Macchiato → note vases I–VI
  9. Shoot the wall symbols in numerical order → reveals the book
  10. Place the 4 pages → clear the 4 Point of Power traps in book order
  11. Read the animal order → cast incantation + inspect sword at each knight
  12. Mystic Orb → four elemental challenges → Guardian Key
  13. Boss: the Golem — break the seal, hit the crit spots, survive the statue phases
Two hard requirements before the boss: Melee Macchiato is mandatory to punch the cracked Undercroft wall, and a real bullet weapon (Legendary, Pack-a-Punch III) is mandatory for The Guardian — swords alone cannot break its stone armour or reliably finish it. Many symbol steps (Tavern vases, page eyes, trap symbols, knight order) are live-match: record your own game, never copy a chart.

Full walkthrough

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1
Courtyard → Undercroft → dungeon door

Open the map, raise Pack-a-Punch and meet Krafft

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Follow the objective markers from spawn, buying doors until you reach the Courtyard in front of the castle. Head to the cannon, crank it to face the blocked door, then get behind it and fire.

Follow the markers down into the Undercroft. In the oubliette room, shoot the three locks off the box. A Doppelghast spawns — kill it for a Blood Ethereum Crystal, then insert the crystal into the portal to raise Pack-a-Punch.

Confirmation cue: follow the next objective into the dungeon and find the small wooden door in the cubby off the adjacent room. Let the Easter-egg dialogue finish, then hold interact to open the window flap and talk to Gabriel Krafft.

Bring for later: the Dead Wire ammo mod (stag sword), Melee Macchiato (symbol wall) and three crafted Molotovs (Ra’s Ankh — or use the fire sword’s charged attack instead).

2
Sitting rooms, by Stamin-Up

Collect the four torn book pages

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In the sitting rooms near Stamin-Up, find four torn pages marked with glowing red eye symbols. There are around nine possible spawn points and you need four — this can be done at any point once the rooms are open, so sweep it early while the rounds are cheap.

Confirmation cue: each pickup flashes a marker top-right, and your menu shows torn page fragments IV once you have all four.

  • On the wall right of Stamin-Up, just left of that, and behind you as you face Stamin-Up
  • On or beside the sofa, and against the TV
  • By the fireplace near the bunk beds, and on the table by the bunks
  • Behind the boxes and on the floor beneath them, plus along the outer walls
3
Dining Hall knight statues — round 10+

Claim the four basic swords

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From round 10 onward, zombies wearing knight helmets spawn. Killing one drops a glowing orange stamp. Carry each stamp to one of the four knight statues in the Dining Hall to receive that basic sword — any order, roughly one stamp per round, so push rounds if you want them faster.

Identifying the statues: read the insignia on the chest plate — except the Raven knight, which is marked by a raven on its shoulder instead. Stow and redraw a sword to re-display its name.

Needs confirming: the canonical sword-name to animal mapping. The transcripts give Caliburn for the dragon/fire sword and Durendal for the stag/lightning sword, with the lion name garbled and the upgraded raven sword called the Shadow sword — worth checking Solais and Balmung in-game before treating those names as fact.

4
Crystal lasers → parasite door → sanctuary

Upgrade the Lion sword (light)

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Crystal lasers. Shoot the red crystal above Vulture Aid in the Dining Hall, then repeatedly stand where the beam points and shoot the next crystal to chain it: upstairs crystal, back down in front of Vulture Aid, slightly left of Vulture Aid, into the Alchemical Lab, then the crystal above the Arsenal machine shot from in front of the table. When every beam aligns, hold interact on the little statue to take the Paladin’s Brooch.

Deposit it in the yellow circle that spawns nearby and feed it souls — roughly 15 to 20 kills — until a chest appears and glows gold.

Parasite door. Past Speed Cola in the Upper Village, take a left; under a ceiling is a door with a lion statue. Melee it with the lion sword to light a symbol. Four yellow-glowing parasites spawn — melee one to make the sword glow yellow, then melee the door to deposit a symbol. Repeat until four symbols are lit; if you run out of parasites, take the next round.

Sanctuary. Interact with the finished door to be teleported into a chamber. Place the sword on the podium, then shoot the matching symbol on the ceiling each time one lights beneath it, four times over. The targets drift, so expect to need more than one shot. Take the glowing sword back, then melee the gold chest from earlier to unlock the Light Incantation.

The other guide: MrDalekJD places the matching symbols on the wall rather than the ceiling.

5
Dragon statue above Juggernog → three braziers

Upgrade the Dragon sword (fire)

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Place the basic Dragon sword in the dragon statue up the stairs from Juggernog. Three fire braziers light up — on the castle battlements, on the left side of the spawn area, and inside the spawn area along the right.

You burn while carrying fire: interacting with a brazier sets you alight and drains roughly 15 HP per second. Sprint straight back to the dragon statue and deposit before you hit zero.

The heal trick: melee the zombies that spawn in front of you to claw health back. MrRoflWaffles specifies the purple-eyed ones, which die instantly and restore you to full — worth prioritising if you see one.

After the third deposit the statue breathes fire; wait a few seconds, then take the upgraded fire sword.

Ra’s Ankh. Light three bonfires around the Hillside ramparts by the cannon, using Molotovs or the fire sword’s charged attack (both triggers): the debris pile just under the pylon, the balcony directly above the castle entrance, and just left of the acid trap toward Speed Cola. Each ignition spews zombies out of fireballs — that is your cue it took. The third spawns a Doppelghast; kill it and once it finishes exploding it drops Ra’s Ankh. Deposit it in the yellow circle in front of the castle, fill with souls, then melee the chest with the fire sword for the Fire Incantation.

The other guide: MrDalekJD gives the trio as the spawn corner, the nature path and left of the cannon — probably the same three braziers seen from different angles.

6
Three lightning rods → the vase on the ramparts

Upgrade the Stag sword (lightning)

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Collect three lightning rods, then place all three in the vase on the right side of the Hillside ramparts. A thunderstorm starts there with continuously spawning zombies.

Kill storm zombies with the stag sword — around six or seven of the purple-eyed ones — until the sword is visibly crackling with electricity, then melee the vase. The charge jumps across and electrifies one rod, and you get visibly shocked.

Fail state: no shock animation means the charge did not register. It is genuinely unreliable — MrRoflWaffles had three of five attempts land. Keep killing and try again.

Confirmation cue: with all three rods charged the vase stops spinning. Place the sword in it, wait, and retrieve the upgraded lightning sword.

Pegasus Horseshoe. Shoot it down from the roof by Deadshot Daiquiri and pick it up. Then take the cannon on the Hillside ramparts and fire yourself toward spawn. Lightning flickers and a small storm cloud forms somewhere on the map — hunt it down and collect the charged horseshoe from the ground beneath it. Deposit at the yellow insignia inside the spawn room, fill the soul box, and melee the chest with the lightning sword for the Lightning Incantation.

The other guide: MrDalekJD instead shoots the horseshoe down from above the doorway inside the barn on the nature path.

  • Rod A — always leaning against the boxes left of the Deadshot Daiquiri machine
  • Rod B — equip Dead Wire and shoot the electrical fuse box on the wall in the Upper Village near Speed Cola; a spark runs to an aerial and drops the rod
  • Rod C — carried on the body of a random zombie; kill it and pick the rod off the ground. Often an armoured zombie near Quick Revive once Pack-a-Punch is up and you have spoken to Krafft
7
Alchemical Lab → Tavern Cellar ring puzzle

Upgrade the Raven sword (void)

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The hardest of the four. In the Alchemical Lab, search the shelves and tables for an Antiquity — an animal relic. Only one spawns per game, and each maps to a zodiac sign: two skulls for Gemini, a scorpion in rock for Scorpio, a fish fossil for Pisces, and so on. Other known spawns are a horn at head height, a jawbone opposite, and a pair of bird heads on a shelf.

Take it to the Tavern Cellar under the bar in spawn — the room with the metal rings on the wall. Insert the Antiquity in the centre, then insert the Raven sword into the slot.

The ring puzzle. Identify your item’s zodiac sign and its element (Gemini is Air, for instance). A green arrow sits above where the sword went in: rotate the inner ring so your sign’s element symbol aligns there, then rotate the outer ring to your zodiac symbol.

Fail state: solve it wrong or too slowly and you wait for the next round to retry.

Orb herding. Success opens a purple portal in the floor with purple orbs streaming from the rings. Lead three or four orbs into each portal by standing near it and moving slowly. The portal then relocates twice — cellar, then the main tavern floor, then upstairs by the pool table. Patience is the whole skill here: walk, do not run, and loop outside or up the stairs to bunch them together.

After the third portal closes, follow the orbs back to the rings and hold interact — the sword drops into the ground and returns upgraded.

Raven’s Talon. Take the cave slide behind Pack-a-Punch holding a bullet weapon and, near the end on a corner piece to the right, shoot the perched raven (a Krafft quote confirms it). Outside, the raven flies around the castle outskirts toward spawn — you can hear it. Shoot it down; it bursts in purple smoke and drops the Talon. Deposit at the yellow symbol in the Undercroft water room, fill with roughly twenty souls, and melee the chest with the Raven sword for the Dark Incantation.

The other guide: MrDalekJD reports the orbs damaging you on contact and resetting your stage if botched — MrRoflWaffles does not, so treat contact as risky but not necessarily fatal to the attempt.

Raven Rune Wheel

Tavern Cellar — rune wheel

After forging the Raven Bastard Sword, exactly one animal-bone trophy spawns in the Alchemical Lab. Pick which trophy you found — the inner zodiac and outer element to line up at the bottom of the wheel (under the green arrow) update live. The pairing is fixed; always read the real glyphs on your own wheel before locking it in.

Trophy in the Alchemical Lab:
Set the inner ring to Aries and the outer ring to Fire, both at the bottom under the green arrow, then insert the Raven sword. Confirm the glyphs on your own wheel first.
Ram's Horn = Aries ♈ / FireTwo Bird Skulls = Gemini ♊ / AirLion's Jaw = Leo ♌ / FireRock with Fish = Pisces ♓ / WaterRock with Scorpion = Scorpio ♏ / Water
8
Undercroft water room ← Tavern

The symbol wall and the tavern vases

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Buy Melee Macchiato from the machine on the castle battlements and melee the wall in the Undercroft water room to reveal a panel of blue symbols.

Then, in and around the Tavern, interact with six vases marked with Roman numerals I to VI and note each one’s symbol in numerical order. Screenshot them — you will not remember six.

Return to the wall and shoot the symbols in that order. The wall reshuffles after each correct shot, and gets faster the further you get.

Easy to misread: several of the spike symbols differ only by having a circle outline around them. Match outline against no-outline exactly.

Confirmation cue: a character quote, then a red orb flies from the wall into the section beside it, revealing a book.

  • I — always on the bar
  • II — on the desk table
  • III — above the cellar staircase
  • IV — upstairs by the pool table
  • V — on a table in the corner booth area
  • VI — by one of the front doors
9
Traps around the map

The book and the four Points of Power

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Place all four pages on the book. It shows four symbols, randomised each game, matching four of the Point of Power traps around the map — visible on your Tac-Map.

Work through them in book order: top-left, bottom-left, top-right, bottom-right. Find the trap whose floor emblem matches the current symbol (a white outline confirms it), activate it for 1,600 points, and kill roughly ten to fifteen zombies inside it. The trap ends early when you have done enough, and Krafft quotes to confirm.

Confirmation cue: recheck the book — completed symbols go dark. If a trap times out, wait for it to reset next round and retry.

Confirmation cue: after the fourth, the pages in the water room stop glowing and four animal symbols appear on the staircase wall just past the Alchemical Lab, numbered one to four. That diagram is the order you need for the next step.

10
Dining Hall — order matters

Give the swords to the knights

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Read the four-animal order off the staircase wall past the Alchemical Lab. If you have not already, melee each element’s golden chest with its matching sword to take that incantation — light by the dining hall, fire at the castle front, lightning in the spawn room, dark in the Undercroft.

Then for each animal in wall order: hold the matching sword and its incantation, stand before that knight statue in the Dining Hall, cast the incantation, then immediately weapon-inspect the sword while the statue glows.

Fail state, and it is a subtle one: moving to the next statue before the previous one has finished lighting up yellow means the next will not activate. Wait for the full glow every time.

Confirmation cue: after all four, the knights spawn a Mystic Orb that drops from above — pick it up.

Needs confirming: how to read the wall. MrDalekJD says the diagram is numbered 1 to 4; MrRoflWaffles describes a positional read instead. His order came out Raven, Lion, Stag, Dragon.

11
Four holders, any order

The four Mystic Orb challenges

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Place the orb in a holder and hold interact to start. It takes on an element and you feed it matching souls. Pick the orb back up after each success — a Krafft quote confirms.

Fail state: if the holder offers to start the elemental challenge again when you return, you were too slow and it needs restarting.

  • Light — second floor of the Dining Hall opposite Vulture Aid. Big green orbs spawn around the area; just stand inside each until it dissolves. Zombies spawn but kills are not required
  • Sword element — in spawn, just right of the incantation table. Kill only with the matching element, using that sword's trigger abilities and its incantation
  • Fire — the Courtyard opposite the Max Ammo wallbuy. Roughly 20 to 30 kills with the fire sword's charged attack, the fire incantation or Molotovs; regular kills recharge the sword ability
  • Void — Undercroft water room, just left of the dark-incantation chest. Only kills where zombies are sucked up and dropped from the sky count
12
Undercroft stairway → spawn statue

Guardian Key and the Golem

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Prep fully first: as many perks as you can hold, a Mutant Injection crafted from spare salvage, gums brought in, and a solid bullet weapon at tier-3 Pack-a-Punch. MrRoflWaffles specifically advises against the Ray Gun for this boss.

Place the charged Mystic Orb into the wall on the Undercroft stairway — the one bearing the four animals. The wall recedes; take the Guardian Key from the table. Then interact with the front of the statue in the spawn room to slot the cylinder in. In co-op the team votes to start.

Use the arena: all four incantations sit around the middle as pickups. Use them on the zombie waves — those zombies drop armour plates and ammo, and there are ammo buys in the room.

Opening: get behind the Golem and shoot its back to break the seal, after which it takes increased damage. Then work the glowing crit spots — torso first, later wrists and gauntlets, shoulders and knees, then chest and face near the end. Spots vanish periodically; deal generic damage until new ones open.

Statue phases: at roughly each 20% chunk of health the Golem becomes an immune statue in the centre and you simply survive and clear the horde, first Doppelghast included. Swords and incantations shine here — also scavenge armour and recharge your sword. A Max Ammo drops as it re-enters.

Phase 2: it gets more mobile and gains a homing slam telegraphed by a red circle in your vision — sprint out of it. It also spreads lava pools that last fifteen to twenty seconds and are near-lethal to cross.

Phase 3: the arena shrinks to the middle and is ringed by constant lava, so stay off the edges. This is where the Mutant Injection goes — you are immune to zombies inside it and its cannon does serious damage to the face. Idle Eyes helps enormously. Enough chest and face damage kills it; pick up the amulet it drops to trigger the ending cutscene.

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“Slave” (ft. Vicky Psarakis)

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Kevin Sherwood track. Interact with three Mr. Peeks headsets to play it: Tavern opposite the Tier II Armour; Courtyard near the Speed Cola route; Undercroft / Oubliette in the corner behind the table/sofa area. The third headset starts the song.

Free perk

Serve-the-drinks quest — free PHD Flopper

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Collect the hidden liquor bottles in the Dining Hall, Sitting Rooms, Undercroft and Tavern, then serve the correct drinks to the Tavern zombies. Record the bottle labels rather than guessing.

Free perk

Raven interaction — bonus perk

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During the Dark Incantation raven step, follow the optional raven interaction route before killing the flying raven to claim a free perk reward.

Side quest

Bell Tower

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Collect the cannon wheel from the banana crate in Town Square and the blowtorch/welder in the Dining Hall lower-rear area, then repair and fire the cannon repeatedly; the bell sequence rewards loot.

Side quest

Rat King

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Locate and shoot/feed the ten hidden rats around the castle route, then follow the crown/cheese reward sequence. Rat visibility can vary with graphics settings.

Mechanic

Hidden power-ups & traps

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Eight one-use power-up targets are spread around the exterior and castle — save Max Ammo / Full Power for ritual or boss prep. The Oil and Points of Power traps double as crowd control; confirm the correct eye symbol before paying for a quest trap.

Interactive solvers

Every solver for Citadelle des Morts, in the order you meet them. Each also appears inside its step in the walkthrough above — use whichever is handier. Browse every Zombies solver →

Raven Rune Wheel

Tavern Cellar — rune wheel

After forging the Raven Bastard Sword, exactly one animal-bone trophy spawns in the Alchemical Lab. Pick which trophy you found — the inner zodiac and outer element to line up at the bottom of the wheel (under the green arrow) update live. The pairing is fixed; always read the real glyphs on your own wheel before locking it in.

Per-map augments

The Major + Minor augment to run on each core perk for this quest. BO6 gives 3 Major and 3 Minor options per perk — pick one of each; these are tuned to this map's boss and steps. Augments unlock at Level 11; metas shift with patches, so treat as a strong baseline. Per-map augment recs are ground no competitor covers.

Jugger-Nog
MajorReactive ArmorMinorDurable Plates
Plate-break stuns on the ritual holds; tougher armour for the three Guardian phases.
Speed Cola
MajorPhantom ReloadMinorQuick Swap
Keeps a bullet gun topped up between elemental-sword swings.
Elemental Pop
MajorElectric CherryMinorChill Berry
A shock burst on reload suits the elemental-sword playstyle; faster Ammo-Mod cooldowns.
Stamin-Up
MajorDasherMinorHot Foot
Mobility for the brazier and rod carries; equipment-kill speed burst.
PhD Flopper
MajorPhD SliderMinorTribologist
Slide-detonate the tight tavern lanes with no self-damage.
Deadshot Daiquiri
MajorDead AgainMinorDead Break
Crit-ammo refund and armour damage for the Guardian's weak points.

Calling cards on this map

Cosmetic calling cards you can earn on this map. ⏳ marks time-limited main-Easter-Egg cards — miss the window and they're gone for good. Global Dark Ops challenge cards are in the reference section below.

Main-quest completion card calling card

Main-quest completion card

Main EE

Complete the Citadelle des Morts main quest (also unlocks the Weaver Jackknife skin + 5,000 XP).

Exact card name not yet confirmed.

Time-limited — only awarded if you finish before Directed Mode is added for this map; permanently missable afterwards.

GobbleGum reference — Black Ops 6

All 41 Black Ops 6 GobbleGums by rarity — Rare, Epic, Legendary, Ultra and the cosmetic Whimsicals. They drop at end-of-round and you hold up to three. Filter by rarity.

Kill Joy

Rare

Drops an Insta-Kill.

Cache Back

Rare

Drops a Max Ammo.

Temporal Gift

Rare

Your next timed power-up lasts longer.

Stock Option

Rare

Ammo drawn from your stockpile for 60s.

Anywhere But Here

Rare

Random teleport plus a concussive blast.

Arsenal Accelerator

Rare

Faster Field-Upgrade charge for 5 min.

Shields Up

Rare

Refill armour at 2× strength for 3 min.

Power Keg

Rare

Drops a Full Power power-up. (Season 1)

Tactical Diffusion

Rare

Next Nuke is disabled and pays +2,000 Essence. (Season 3)

Respin Cycle

Epic

Respin the Mystery Box to an equal or higher rarity.

Who's Keeping Score?

Epic

Drops Double Points.

Free Fire

Epic

No ammo consumed for 60s.

Exit Strategy

Epic

Instant exfil vote with fewer spawns.

Profit Sharing

Epic

Share Essence with nearby players for 2 min.

Soda Fountain

Epic

Your next perk buy grants +1 random perk.

Nowhere But There

Epic

Teleport to a downed player and revive nearby.

Dead Drop

Epic

Increased salvage and equipment drops for 5 min. (Season 2)

Explosive Flourish

Epic

Each reload triggers an explosion for 2 min. (Season 4)

Idle Eyes

Legendary

Zombies idle for 30s.

Wall Power

Legendary

Your next wall-buy comes Pack-a-Punched.

Immolation Liquidation

Legendary

Drops a Fire Sale.

Phoenix Up

Legendary

Revive all downed players, perks kept.

On the House

Legendary

Drops a Random Perk power-up.

Wall To Wall Clearance

Legendary

Wall-buys cost 10 Essence for 30s.

Crate Power

Legendary

Your next box gun comes Pack-a-Punched.

Modified Chaos

Legendary

Reduced Ammo-Mod cooldowns for 2 min. (Season 2)

Support Group

Legendary

Grants an ARC-XD, Mangler Cannon, Sentry and Mutant Injection. (Season 3)

Flavor Hex

Legendary

Grants a random Ultra gum. (Season 4)

Perkaholic

Ultra

Every perk on the map at once.

Wonderbar!

Ultra

Your next box spin is a Wonder Weapon.

Near Death Experience

Ultra

Proximity revive with perks for 3 min.

Reign Drops

Ultra

Drops all core power-ups at once.

Hidden Power

Ultra

Your held weapon becomes Legendary rarity.

Time Out

Ultra

Clear all enemies and end the round for 3 min. (Season 1)

Newtonian Negation · Indiegestion · Holiday Cheer · Quacknarok · Die Pitched · Rainburps · Jacked Lanterns

Whimsical

7 cosmetic seasonal gums — flair only, no gameplay effect.

Field Upgrade reference (Black Ops 6)

Black Ops 6's 6 Field Upgrades — charged by kills. Each has 3 Major + 3 Minor augments (unlocked at Level 11); you equip one of each. All augment options are listed. Source: CoD Wiki + GameLeap/GameRant cross-check.

Energy Mine

A proximity energy explosion.

Major Scatter · Carousel · Turret
Minor Frequency Boost · Siren · Extra Charge

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Major Resilience · Enduring Radiance · Persistence
Minor Inner Strength · Protection · Stoic Presence

Aether Shroud

Phase out of enemy detection.

Major Group Shroud · Burst Dash · Void Sheath
Minor Extension · Extra Charge · Instant Reload

Tesla Storm

Lightning links players, stunning and damaging enemies.

Major Transformer · Shockwave · Static Discharge
Minor Power Grid · Overclocked · Lithium Charged

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Major Frenzy Fire · Retribution · Phalanx
Minor Rally · Extension · Repair Boost

Dark Flare

A penetrating shadow beam.

Major Dark Pact · Extension · Supernova
Minor Heavy Shadow · Extra Charge · Broad Beam

Dark Ops & mastery cards (Black Ops 6)

Global ‘Dark Ops’ challenge cards — hidden until completed, earnable on any map. Filter by category.

Another Round? calling card

Another Round?

Dark Ops

Reach Round 100.

Reaper of the Undead calling card

Reaper of the Undead

Dark Ops

Kill 1,000,000 zombies (lifetime cumulative).

Invincible calling card

Invincible

Dark Ops

Reach Round 30 without going down.

Social Distancing calling card

Social Distancing

Dark Ops

Reach Round 20 without taking damage.

Good Enough calling card

Good Enough

Dark Ops

Reach Round 20 with your starting loadout only — no augments, perks, ammo mods or Field Upgrade.

Box Addict calling card

Box Addict

Dark Ops

Buy every Mystery Box weapon in a single game.

Gummed Up calling card

Gummed Up

Dark Ops

Consume 25 GobbleGums in a single match.

Well That Was a Waste calling card

Well That Was a Waste

Dark Ops

Get downed within 10s of consuming Perkaholic.

Armed to the Teeth calling card

Armed to the Teeth

Dark Ops

Hold 3 Pack-a-Punch-III Legendary weapons with ammo mods and 8 active perks.

Harbinger of Doom calling card

Harbinger of Doom

Dark Ops

Kill 100 enemies with a single Scorestreak.

Sticks N' Stones calling card

Sticks N' Stones

Dark Ops

Reach Round 25 solo using only melee / Combat Axes / Melee Macchiato.

Fatale calling card

Fatale

Dark Ops

Kill two Amalgams with a single shot.

Light 'Em Up calling card

Light 'Em Up

Dark Ops

Kill 10 ignited Elites using the Napalm Burst ‘Big Game’ augment.

Kunoichi calling card

Kunoichi

Dark Ops

In one Aether Shroud (Void Sheath), kill 3 standard + 2 Special + 1 Elite.

Zombies Dark Ops 100% calling card

Zombies Dark Ops 100%

Mastery

Complete 15 Dark Ops challenges.

Intel

21 collectibles, tracked under Barracks → Zombies Intel — 10 Audio Logs, 4 Documents and 7 Artifacts. The audio logs and documents are found in the map (a few documents need a trigger to reach); the artifacts are all earned from the sword quests, the main Easter egg and the Bartender side quest. Story/lore only, no gameplay reward.

Audio Logs

Audio Logs 10

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Historically Speaking

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Tavern (spawn) — up the left-hand stairs, on the table by the broken railings.

Good Afternoon Mr. Richtofen

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Courtyard — on the crates by the east wall (SE side), before the Upper Village.

You Would've Done the Same

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Hillside Ramparts — NW wall, on top of the metal cupboard near the Elemental Pop / castle entrance.

Survival of the Fittest

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Village Ascent — east wall, on the floor by the ammo crate at the spawning door.

The Foundling

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Nature Path / Hilltop — on a stone wall ledge by the wooden barricade, north before the Hilltop crossing.

Do Your Damn Job

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Entrance Hall — west wall, on the pile of wooden boxes left of the castle opening (after the cannon breaks the gate).

Get It Done

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Undercroft (Main Hall) — on the SW-corner desk around the corner, before the Oubliette Room.

Fair Enough

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Dungeon — on a shelf in the middle, opposite the Bouillotte Room door (near Krafft).

The Four Bastards

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Dining Hall — second floor, on a shelf on the south wall opposite Vulture Aid.

New Horizons

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Sitting Rooms — south/SW wall, right next to the wall-buy.

Documents

Documents 4

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Family Book

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Hilltop barn (near Deadshot Daiquiri) — up on the beam; shoot or grenade it down.

Some Context

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Ride the cannon (500 Essence) up onto the Tavern roof and spam interact while sliding.

Intake Form

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Village Ascent well — during a Max Ammo round with Parasites, interact then throw a grenade into the well.

Statuesque

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Alchemical Lab — only accessible after activating Pack-a-Punch; on the desk inside.

Artifacts

Artifacts 7

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Bastard Sword

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From round ~10, kill the special zombie that drops a Stamp and take it to the suit of armour in the Dining Hall.

Caliburn (Fire / Dragon)

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Upgrade the Bastard Sword — light it from three braziers, then the dragon statue in the Entrance Hall.

Durendal (Electric / Stag)

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Upgrade path — gather three Lightning Rods and charge them at the Hillside Rampart.

Solais (Light / Lion)

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Upgrade path — kill four glowing Parasites for light, melee the lion door, then the symbol-shooting puzzle.

Balmung (Dark / Raven)

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Upgrade path — take the antiquity from the Alchemical Lab, solve the Tavern Cellar symbol puzzle, then guide the orbs through the rifts.

Obscurus Altilium

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Complete the main Easter egg and defeat The Guardian boss.

Space Race

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Complete the Bartender side Easter egg (collect three bottles and serve drinks at the Tavern bar).

Common Citadelle des Morts questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

How do you upgrade the Lion (Light) sword on Citadelle des Morts?

Chain the crystal lasers in the Dining Hall — shoot the red crystal above Vulture Aid and follow the beam through the five crystals — to take the Paladin's Brooch, fill its yellow soul circle, then do the parasite door past Speed Cola and the sanctuary ceiling-symbol trial. Melee the gold chest with the Lion sword for the Light Incantation.

How do you upgrade the Dragon (Fire) sword on Citadelle des Morts?

Place the basic sword in the dragon statue up the stairs from Juggernog, then light three fire braziers — you burn while carrying fire, so sprint back and deposit before you die. Then light three Hillside bonfires for Ra's Ankh, fill its soul circle, and melee the gold chest with the Fire sword for the Fire Incantation.

How do you upgrade the Stag (Lightning) sword on Citadelle des Morts?

Collect three lightning rods and place them in the vase on the Hillside ramparts, then kill storm zombies with the Stag sword until it crackles and melee the vase to charge each rod. Then shoot down the Pegasus Horseshoe by Deadshot, cannon yourself toward spawn to form a storm cloud, and collect the charged horseshoe for the Lightning Incantation.

How do you solve the Raven sword ring puzzle on Citadelle des Morts?

Find the one Antiquity relic in the Alchemical Lab and take it, with the Raven sword, to the Tavern Cellar rings. Identify the relic's zodiac sign and element, rotate the inner ring to the element and the outer ring to the sign, then herd the purple orbs into three relocating portals. Use the raven-rune-wheel solver for the alignment.

How do the tavern vases and symbol wall work on Citadelle des Morts?

Buy Melee Macchiato and punch the Undercroft water-room wall to reveal blue symbols. Then note the six Tavern vases marked I to VI and their symbols in numerical order — screenshot them — and shoot the wall symbols back in that order. Watch for spike symbols that differ only by a circle outline.

How do the four Points of Power work on Citadelle des Morts?

Place the four torn pages on the book to reveal four symbols, then clear the matching Point of Power traps in book order — top-left, bottom-left, top-right, bottom-right. Activate each trap for 1,600 points and kill ten to fifteen zombies inside it; a white outline confirms the right trap for the current symbol.

What is the Citadelle des Morts song?

The song is 'Slave' featuring Vicky Psarakis, a Kevin Sherwood track. Interact with three Mr. Peeks headsets — in the Tavern opposite the Tier II Armour, in the Courtyard near the Speed Cola route, and in the Undercroft/Oubliette corner. The third headset starts the song.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Citadelle des Morts in the interactive codex for the solvers and map discussion.