Live hunts & open questions

When a new Zombies map launches, the community solves it in public over the following days. This page is that process written down as it happens: what has been confirmed, what is still only a promising lead, and what has been ruled out — timestamped, so you can see how old each claim is. Between launches it lists the questions our published guides are still open about.

No hunt is live right now

Every map we cover is solved and documented, so there is no active hunt to follow. When the next map drops this page opens within hours of launch and updates as findings come in — confirmed steps, leads we are testing, and theories we have ruled out, each with a timestamp. Once the quest is solved the hunt closes and points at the finished walkthrough, so nothing half-true is left lying around pretending to be a guide.

Open questions we're tracking (8)

These are the points our own guides say they are not certain about. They are listed here rather than buried, because a guide that hides its soft spots is asking you to trust it further than it has earned. Each one links to the guide it came from.

Black Ops 4

Blood of the Dead

  • Unverified specifics: the commonly cited method is to rack up a large number of Retriever-only kills (reported around 40 in a single round) and then retrieve the Redeemer from the lava-tunnel alcove; exact counts vary by source and patch, so confirm live. — Hell's Redeemer
Black Ops 4

Dead of the Night

  • Cycling the charge (unverified input): the charge element rotates as you hold the charge — watch the charge glow colour to confirm which effect is loaded before firing. — step 7
Black Ops 6

Shattered Veil

  • Exact pins and the track title vary/were not confirmed in-source; verify against a live interactive map. — Mister Peeks headphones music EE
Black Ops 7

Rex Infernus

  • Possible exploit, flagged because it may not last: players think combining uncrafting with Mule Kick's multipack could duplicate Pack-a-Punch tiers in Cursed mode. Unconfirmed, and the sort of thing that gets patched. — step 10
  • Unexplained, logged as an open lead: one player got a “NO ENTRY — DO NOT COME IN” message with a dark-blue badge at a floor plate in the Caltheris temple entrance. Nobody has reproduced the trigger and there was nothing interactable there. — Caltheris pads and targets — the purple-lantern door
  • Reported extra, unconfirmed: a Peeks head picked up at the house beforehand may also be required. — The dance-off — cassette, fireplace, calling card
  • Super Easter Egg: Season 05 Reloaded added the “Aeon” universal Pack-a-Punch camo as the Super-EE reward. Whether Rex Infernus is part of the requirement is not yet confirmed. — New with Rex Infernus — weapons, camos and the Aeon Super-EE camo (settled)
  • The fourth is still unsolved community-wide. Nobody has it. — Dark Ops — three solved, one still unknown

How a hunt works

Every entry is timestamped. When the quest is solved the hunt closes and the confirmed findings become the walkthrough — see how guides are verified.

Part of the Zombies Easter Egg Codex — free step-by-step Call of Duty Zombies Easter egg guides, loadouts and reference lists for every map.