Survival maps & DOA
BO7 revived Survival mode — small carved-out slices of the round-based maps with no quest, just endless waves. Plus Dead Ops Arcade 4. None has an Easter Egg to complete.
What to do
- Vandorn Farm — the launch survival map, a tiny slice of Ashes of the Damned
- Ashwood, Exit 115 (the diner), Zarya Cosmodrome — more Ashes of the Damned POIs as survival arenas
- Nuked & Mars — survival arenas carved from Paradox Junction and Astra Malorum
- Each keeps its Der Wunderfizz, Mystery Box, Arsenal and a trap; missing machines (like PaP) are added in
- Dead Ops Arcade 4 — the top-down twin-stick arcade mode with its own arenas
- Rogue Run — a permanent roguelite mode: start with a random pistol, clear a round, then take one pedestal reward to build a synergy, fighting HVT bosses across five playlists for permanent unlocks
- Eidskallen Lighthouse (Season 05) — a vertical slice of Totenreich; Pack-a-Punch is up the lighthouse stairs
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
Vandorn Farm (launch)
The debut Survival arena — the Ashes of the Damned farmyard. A compact barn-and-yard loop: hold the barn interior with its single main doorway and train the horde into one lane, keeping the nearest wall weapon for cheap ammo. Der Wunderfizz, Mystery Box and Arsenal are present, and Pack-a-Punch is added in for Survival. Cursed mode layers on modifiers (tougher elites, altered drops).
Ashwood · Exit 115 · Zarya
More Ashes of the Damned POIs as standalone arenas — the Ashwood town core, the Exit 115 roadside diner and the Zarya Cosmodrome interior. Each is a tight kill-box: pick the room with two exits you can pinch down to one, buy the closest wall weapon for ammo economy, and rotate to the map's trap when a Cursed elite wave lands.
Nuked & Mars
Arenas carved from Paradox Junction (Nuked = the destroyed-timeline Nuketown) and Astra Malorum (Mars). Nuked's cul-de-sac funnels well from a backyard corner; Mars uses the observatory's raised walkways to break line of sight. Standard Survival machine set (Wunderfizz, Box, Arsenal, trap, added PaP).
Rogue Run
A permanent roguelite mode — random-pistol starts, one pedestal reward per round, HVT bosses across five playlists for permanent unlocks. Full pedestal-synergy breakdown on the dedicated Rogue Run guide.
Dead Ops Arcade 4
The top-down twin-stick arcade mode — score-multiplier kill chains, hidden exits and bonus rooms. Full rundown on the dedicated Dead Ops Arcade 4 guide.
Power-ups & drops
Survival, Rogue Run and DOA all use the standard round-based power-up pool dropped by kills — Max Ammo, Nuke, Insta-Kill, Double Points, Full Power and Bonus Points. There are no fixed or pre-placed hidden power-ups on these maps; every drop is a random kill reward, so there is nothing hidden to hunt for.
Starting Room — all five maps (rewards updated Season 05)
Starting Room locks you into a map's spawn area: every door sealed, no exfil, and no Pack-a-Punch, armour vests or perk machines beyond whatever that room happens to contain. Every Starting Room does include a GobbleGum machine, which is the whole trick to the mode — perks and Pack-a-Punch effects have to be forced in through gums. The objective is simply the highest round, and reward milestones stop at Round 50.
Ashes of the Damned (launch) — R10 ‘Near Death Experience’ Ultra GobbleGum · R25 ‘Noir Bash’ Calling Card · R50 ‘Colorful Bash’ Calling Card.
Astra Malorum — R10 ‘Hidden Power’ Ultra GobbleGum · R25 ‘Noir Stand Off’ Calling Card · R50 ‘Vivid Stand Off’ Calling Card.
Paradox Junction (Season 03) — R10 ‘Armor Gettin'’ Legendary GobbleGum · R25 ‘Noir Prowlers’ Calling Card · R50 ‘Vivid Prowlers’ Calling Card.
Totenreich (Season 04) — R10 ‘Flavor Hex’ Legendary GobbleGum · R25 ‘Cold Reel’ Calling Card · R50 ‘Aether Fisher’ Calling Card.
Kowakujō (NEW, Season 05) — R10 ‘Hellping Hound’ GobbleGum · R25 ‘Armor Gettin'’ GobbleGum · R50 ‘Hidden Power’ GobbleGum.
XP is 1,000 / 2,500 / 5,000 at the three milestones on every map. The reward sets are map-specific, so do not assume one map's list carries to another.
Eidskallen Lighthouse (NEW — Season 05)
A confined section of the Totenreich round-based map — Beacon Island and the Lighthouse. Fights are unusually vertical, on icy cliffs, and Pack-a-Punch is reached by climbing the lighthouse stairs rather than being dropped in. The signature defence is the Flammenfalle fire trap.
Confirmed rewards: R10 ‘Valhallan’ Animated Emblem (1,000 XP) · R25 ‘Eidskallen's Light’ Weapon Charm (2,500 XP) · R50 ‘Gift Card’ GobbleGum (5,000 XP).
There is also a rotating Eidskallen Leaderboard Event — three-hour leaderboards on this map awarding the ‘Harbinger’ and ‘Ragnarök’ Universal Camos, an Emblem, a Weapon Charm and the ‘Wake Up Call’ DS20 Mirage Blueprint.
Survival milestones — how the reward sets work
Every Survival map awards permanent rewards on first completion of Rounds 10, 25 and 50: typically an Emblem at 10, a Weapon Charm at 25 and a GobbleGum at 50, plus 1,000 / 2,500 / 5,000 XP. Cursed Survival variants shift the milestones to Rounds 25 / 50 / 75 across Tiers 1–3, with Ultra GobbleGum and Charm rewards.
Eidskallen Lighthouse's set is published in full (above). For the six earlier maps — Vandorn Farm, Exit 115, Zarya Cosmodrome, Mars, Ashwood and Nuked — Treyarch only publishes reward names season by season, so the full per-map lists are not officially documented. The one confirmed example is Nuked: ‘Population: Just You’ Animated Emblem and ‘Dead End’ Weapon Charm. We would rather leave the rest blank than guess them.
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.