Classified
Black Ops 4’s Aether reimagining of “Five” — the Pentagon with the Ultimis crew (Dempsey, Nikolai, Richtofen, Takeo). Turn on power in the labs, cycle the DEFCON switches to ride the teleporters, build the Teleporter Signal Amplifier to open Groom Lake / Area 51 and Pack-a-Punch, then run the Cold War Remedy quest to pull the free Winter’s Howl (Project Skadi). Fully solo-capable; co-op only eases crowd control.
Key areas
Main Offices (spawn)
First wall-buys (Escargot, Brew), the Skadi window between them, the central desk drawer that hides the Der Riese photo, and the teleporter desk.
War Room (Upper & Lower)
The nerve centre — two Upper DEFCON switches, the Lower DEFCON switch, the large centre teleporter to Groom Lake, the small amplifier teleporter pad, and the Cold War Remedy keypad.
Server Room
One DEFCON switch and the rear teleporter that reaches the Panic Room; the Panic Room holds the amplifier part and the flickering-TV (Kino) photo.
South / North Laboratories
The power switch (behind the Soda perk area), a Riot Shield part, and the barrier near Weapon Testing that reveals the Shangri-La photo.
Weapon Testing / Central Filing
The Riot Shield bench and high-round corner (Weapon Testing); a Riot Shield part and the buildable/amplifier bench (Central Filing).
Deserted Hallway / Morgue
The four presidential nameplates (Shi No Numa photo) and the Morgue amplifier wires.
Groom Lake / Area 51
Reached by the War Room centre teleporter after the amplifier is installed — Pack-a-Punch and the blue Project Skadi case that holds Winter’s Howl.
Steps at a glance
- Turn on power in South Laboratories
- Cycle DEFCON switches → ride the Server Room teleporter to the Panic Room
- Collect the amplifier parts and build the Teleporter Signal Amplifier
- Install it on the War Room small teleporter
- Set DEFCON 5 → centre teleporter opens Groom Lake + Pack-a-Punch
- Build the Riot Shield at Weapon Testing
- Cold War Remedy: charge the Skadi window ×5
- Collect the four aerial-photo codes (Shi No Numa, Der Riese, Shangri-La, Kino)
- Enter all four at the War Room keypad in fixed order
- Survive 3 rounds at Groom Lake → take Winter’s Howl
- Endurance finish: reach round 150 for the ending cutscene
Full walkthrough
Turn on the power
Buy down from Main Offices to South Laboratories and throw the power switch behind the Soda perk area. This activates the elevators, teleporters, perk machines and every buildable/quest trigger on the map.
Tip: nothing else on this list — teleporters, amplifier, Pack-a-Punch, Cold War Remedy — will respond until power is on.
Cycle DEFCON and reach the Panic Room
Four DEFCON switches raise the alert level (DEFCON 5 → 1) and power the teleporter network. Press all four in any order to charge the network, then step into the Server Room rear teleporter — with the switches set it drops you in the hidden Panic Room, where the amplifier component sits on a desk.
- DEFCON switch — Server Room, left side of the room
- DEFCON switch — War Room Lower, left of the elevator to the Labs
- DEFCON switch — War Room Upper, right of the elevator to the Offices
- DEFCON switch — War Room Upper, right of the Spitfire wall-buy
Build the Teleporter Signal Amplifier
Gather three parts, build at the Central Filing (or Weapon Testing) bench, then carry the finished Signal Amplifier to the small teleporter in War Room Lower Level and install it on the pad.
Solo vs co-op: any one player can carry and install the amplifier; co-op just splits the part-collection legwork.
- Teleporter pad — Main Offices: beneath the teleporter desk, on the fallen desk, or left of the Brew machine (one of three random spawns)
- Wires — Morgue: on the chair right of the box location, on the corner countertop, or on a body chamber (one of three random spawns)
- Amplifier core — Panic Room: on the desk after you arrive via the Server Room teleporter
Open Groom Lake and Pack-a-Punch
With the amplifier installed, set the alert back to DEFCON 5 (cycle the four switches until the board reads 5), then step into the large centre teleporter in the War Room. Instead of the Panic Room it now sends the team to Groom Lake / Area 51, where Pack-a-Punch lives (standard 5,000 per weapon). The Server Room teleporter still reaches the Panic Room after the amplifier is in.
Tip: if the centre teleporter still dumps you in the Panic Room, the amplifier isn’t installed or the board isn’t at DEFCON 5 — recheck both, then re-enter.
Build the Riot Shield
Collect three shield parts and build specifically at the Weapon Testing bench — that corner is the map’s high-round anchor. The Riot Shield both blocks the lane and doubles as a melee/point tool.
- Gun assembly — Central Filing part pool
- Base — War Room Lower part pool
- Window — South / North Laboratories part pool
Cold War Remedy — free Winter’s Howl
This is the free Winter’s Howl (Project Skadi) quest. First, charge the window between the Escargot wall-buy and the Brew machine in Main Offices: hold the interact five separate times (a voice speaks for ~20–40s each time and Nova 6 gas Crawlers spawn in). Then collect four aerial-photo codes — each shows four randomised digits unique to your match — and enter them at the flashing-picture keypad in War Room Lower in the fixed order below. A green light per code and the “Project Skadi Retrieved” line confirm success. Finally, teleport to Groom Lake and stay for three full rounds; the barriers left of Pack-a-Punch open and the blue case holds Winter’s Howl.
Per-match codes (no solver): the four numbers are randomised every game and map directly to keypad digits — there is no cipher or arithmetic. Read what your match shows and type it; never reuse a number from a video.
Solo vs co-op: the quest is fully solo. In co-op only the player who picks up Winter’s Howl from the case gets the weapon (and the trophy) — everyone else must grab their own on a later run.
Enter the codes in this fixed order: 1) Shi No Numa, 2) Der Riese, 3) Shangri-La, 4) Kino der Toten. The collection order doesn’t matter; the input order does.
- Der Riese photo — take the key from the box opposite Cola in War Room Lower, use it on the central Main Offices desk drawer, and read the digits behind the Der Riese picture
- Shangri-La photo — with power on, throw a Frag (or fire a Pack-a-Punched explosive) behind the metal container with the yellow ‘Attention’ sign at the South Laboratories barrier near Weapon Testing; the photo teleports beside the window
- Kino der Toten photo — in the Panic Room, interact with the flickering bottom-row TV (some guides say move the TV) to reveal the code
- Shi No Numa photo — with a Pack-a-Punched weapon, shoot the Deserted Hallway nameplates in order George Washington → Benjamin Franklin → Alexander Hamilton → Abraham Lincoln; Washington’s plate lifts to reveal the digits
Endurance finish — reach round 150
Classified’s “main quest” has no final interaction: finish round 149 and the round-150 cutscene plays automatically. Set up the Weapon Testing bench corner with the Riot Shield facing the single approach, keep a large point reserve for shield replacements, and cycle your equipment/specialist behind cover.
Core rule: replace the Riot Shield before it breaks — a fresh shield costs points, a broken one costs the run. Buy while the old shield still protects the interaction.
Loadout: Ragnarok DG-5 specialist, Wraith Fire, Equip Mint, and perks/modifiers such as Victorious Tortoise, Stonecold Stronghold and Timeslip. Winter’s Howl or a PhD-Slider Hellion is a strong secondary control tool between cycles.
Uncertain: exact per-round timings and enemy counts vary with player count and patch — trust the round-150 cutscene cue, not a stopwatch.
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
“Shockwave” (Kevin Sherwood)
Hold interact on three hidden vodka bottles (no on-screen prompt — hold facing each; a glasses-clink confirms). (1) War Room Lower — down the steps, back-right corner, under the terminal; (2) Central Filing — from the Side Passage door, all the way back, on top of the last row of filing cabinets; (3) Porcine Research (the lab below the War Rooms) — back-left corner, inside an open cabinet. All three plays the track map-wide. (Vocalist credit varies by source — Gameranx lists Elena Siegman.)
Project Skadi / Winter’s Howl
The Cold War Remedy quest (Step 6) awards a free Winter’s Howl — the map wonder weapon — that freezes and shatters groups. Excellent for the endurance corner and for thinning Nova 6 Crawler waves.
Nova Crawler door
An optional round-one melee farm: the Nova 6 Crawlers can be milked at a door choke for cheap early points before you commit to the box or corner.
Electric traps
Powered wall traps around the labs and War Room work as emergency route tools to clear a lane during a bad revive or a shield swap — they are not part of the steady corner cycle.
Paintings, audio logs & jump scares
Classified hides secret paintings, audio logs and scripted jump scares around the Pentagon (Ultimis flavour), plus the classic hidden mini power-ups; all are optional lore/collectible finds separate from the required run.
Recommended loadouts
Three strong picks for this map — the map's Wonder Weapon plus reliable box/wall options. These are pre-augment-era games, so the setup is the gun plus Pack-a-Punch and perk synergy.
Winter’s Howl
Map-exclusive freezeFree from the Cold War Remedy quest (or the box). Freezes and shatters groups — ideal for the Weapon Testing corner and Nova Crawler waves. Pair with Victorious Tortoise and Bandolier Bandit.
Ray Gun
All-roundBox. The dependable high-round splash gun; run Victorious Tortoise, Bandolier Bandit and a damage modifier. Reliable backup while Winter’s Howl cools.
Riot Shield (buildable) + PaP wall gun
Corner + economyBuild the Riot Shield at Weapon Testing (its bench — not Central Filing's) from three parts, one each in Central Filing, the War Room and the Laboratories (three possible spawns per zone). Back it with a Pack-a-Punched wall buy (e.g. Spitfire) to bank points for repeated shield replacements.
Recommended elixirs & talismans
Black Ops 4 has no GobbleGums — equip 4 Elixirs per class and one passive Talisman from match start. Weapons are in Recommended loadouts above.

Perkaholic
EpicAll loadout perks plus 6 random ones.

Perk Up
Legendary+4 random non-loadout perks.

Cache Back
LegendaryDrops a Max Ammo.

Kill Joy
RareDrops an Insta-Kill.

Wall Power
EpicYour next wall-buy comes Pack-a-Punched.

Phoenix Up
EpicRevive all downed team-mates, loadout perks kept.

Near Death Experience
EpicProximity revive (10 min / 5 revives).

Suit Up
EpicFull armor for you and nearby players.

Dividend Yield
LegendaryBonus shared points for the team (5 min).

Charm of the Miser
CommonCheaper Pack-a-Punch — Classified leans hard on PaP and points economy.

Glowing Phylactery
EpicAn extra self-revive.

Major Amulet (perk of choice)
RareStart the match with that perk.
Elixir reference (Black Ops 4)
All 51 Black Ops 4 Elixirs — you equip 4 per class. Classic and Whimsical are unlimited; Common → Epic are consumable, brewed with Nebulium Plasma. These are Elixirs, not GobbleGums. Filter by tier.

Always Done Swiftly
ClassicFaster ADS walk/aim for 5 min.

Anywhere But Here
ClassicRandom teleport with a blast.

Burned Out
ClassicAttackers ignite nearby zombies (3 hits).

Equip Mint
ClassicRefresh your equipment cooldowns.

Head Scan
ClassicHeadshot instakill chance for 2 min.

Temporal Gift
ClassicLonger power-ups for 5 min.

Aftertaste
ClassicKeep perks on revive (5 min / 1 down).

Point Drops
ClassicDrop 500 of your points as a power-up.

Anti-Entrapment
ClassicTrap-damage immunity for 30s.

Nowhere But There
ClassicTeleport to a downed player.

Now You See Me
ClassicAll zombies chase you for 15s.

Arsenal Accelerator
ClassicFaster special-weapon charge for 2 min.

Pop Shocks
ClassicMelee electrostatic discharge (5).

Stock Option
ClassicAmmo drawn from your stockpile for 2 min.

Bullet Boost
CommonApply or re-roll an Alternate Ammo Type.

Ctrl-Z
CommonTurn up to 2 nearby zombies into allies (30s).

Dead of Nuclear Winter
CommonDrops a Nuke.

In Plain Sight
CommonZombies ignore you for 10s.

Licensed Contractor
CommonDrops a Carpenter.

Phantom Reload
Common30% chance of a free-magazine reload for 4 min.

Sword Flay
CommonMelee instakills basics / 5× for 1 min.

Who's Keeping Score?
CommonDrops Double Points.

Alchemical Antithesis
RareEvery 10 points becomes 1 reserve ammo (1 min).

Blood Debt
RareLose points instead of health for 1 min.

Extra Credit
RareA personal 1,250-point drop.

Immolation Liquidation
RareDrops a Fire Sale.

Kill Joy
RareDrops an Insta-Kill.

Shields Up
RareGrants a new shield.

Talkin' Bout Regeneration
RareConstant health regen while moving for 4 min.

Cache Back
LegendaryDrops a Max Ammo.

Dividend Yield
LegendaryBonus shared points for 5 min.

Free Fire
LegendaryNo ammo consumed for 30s.

Perk Up
Legendary+4 random non-loadout perks.

Power Keg
LegendaryDrops a Full Power power-up.

Wall to Wall Clearance
LegendaryA wall-buy Fire Sale for 30s.

Undead Man Walking
LegendaryZombies move at shambling speed for 1 min.

Shopping Free
EpicFree purchases for 1 min.

Head Drama
EpicBody shots register as head shots for 5 min.

Secret Shopper
EpicAny wall-buy discounts ammo for any gun (10 min).

Reign Drops
EpicOne of each of the 9 core power-ups.

Power Vacuum
EpicMore drops with the cap ignored for 5 min.

Near Death Experience
EpicProximity revive (10 min / 5).

Phoenix Up
EpicRevive all downed players, loadout perks kept.

Conflagration Liquidation
EpicDrops a Bonfire Sale.

Join the Party
EpicSpectators spawn in and downed players are revived.

Perkaholic
EpicAll loadout perks plus 6 random ones.

Refresh Mint
EpicRefresh equipment, special and perk cooldowns for all.

Suit Up
EpicFull armor for you and nearby players.

Wall Power
EpicYour next wall-buy comes Pack-a-Punched.
Newtonian Negation · Quacknarok
Whimsical2 cosmetic-only elixirs.
Dark Ops & mastery cards (Black Ops 4)
Black Ops 4's Zombies ‘Dark Ops’ challenge cards (the full set is a known community gap). Filter by category.

Put to the Quest
Dark OpsComplete the main Easter eggs on all three launch maps (IX, Voyage of Despair, Blood of the Dead).

Dodgy Devil
Dark OpsReach Round 20 on classic Zombies without taking a hit.

Perk Maestro
Dark OpsActivate every perk modifier.

Zombie Dark Ops Master
MasteryComplete all Zombies Dark Ops challenges.
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.