Rezurrection classics
The four original World at War maps, remastered in the BO1 Rezurrection pack. None has a boss Easter Egg — they're survival maps — but each has signature mechanics.
What to do
- Nacht der Untoten — the very first map. No power, no perks, no PaP: pure survival across two rooms + the box
- Verrückt — introduces Perk-a-Colas and the electro-shock traps; turn on power, hold the split asylum
- Shi No Numa — perks scattered across the swamp huts, the Wunderwaffe DG-2 from the box, and the map's signature traps: the Flogger (a 750-point rotating log trap), the ziplines and the electric barriers (there is no Fly Trap here)
- Der Riese — the teleporter map: link all 3 teleporters to the mainframe to unlock Pack-a-Punch; this is where the Fly Trap side quest actually lives
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
Classic hidden songs
Verrückt: “Lullaby for a Dead Man” (flush the one bathroom toilet 3 times). Shi No Numa: “The One” (interact with the single black telephone in the Comm Room three times). Der Riese: “Beauty of Annihilation” (hold interact on the 3 green specimen jars — two in the Animal Labs, one in the Teleporter B side room).
- Nacht der Untoten — 'Undone': shoot the red barrels outside the map (BO3/Chronicles version only)
- Verruckt — 'Lullaby for a Dead Man': flush the bathroom toilet three times
- Shi No Numa — 'The One': interact with the single black telephone in the Comm Room three times
- Der Riese — 'Beauty of Annihilation': hold interact on the 3 green specimen jars (two in the Animal Labs, one in the Teleporter B side room) — the radios are separate lore with no song attached
- Each plays once per game
Der Riese Fly Trap
Shoot the red switch beyond the back gate with an upgraded weapon to start a hide-and-seek: find and shoot the 3 hidden toys (two teddy bears and one Monkey Bomb — no doll) for hidden dialogue — the original zombies side quest.
- Pack-a-Punch a weapon first — the switch only responds to an upgraded gun
- From the Pack-a-Punch room take the left door and look out the window down the alley toward the mainframe to spot a small panel
- Shoot the panel with your PaP'd weapon — green lights rise and Samantha starts a hide-and-seek
- Shoot teddy bear 1: high in a window at the top of a building, left as you leave Pack-a-Punch (near the M1A1 Carbine)
- Shoot teddy bear 2: inside the animal cages by the M1897 Trench Gun
- Shoot toy 3: the Monkey Bomb inside the open Furnace Room furnace (near the Thompson) — Samantha says 'You win', then 'Game Over'
Worth knowing
Nacht has no power, perks or PaP — pure survival. Shi No Numa's perk machines spawn randomly per hut and the Wunderwaffe DG-2 debuts there. Der Riese is where Pack-a-Punch began.
Recommended loadouts
Three strong picks for this map — the map's Wonder Weapon plus reliable box/wall options. These are pre-augment-era games, so the setup is the gun plus Pack-a-Punch and perk synergy.
Wunderwaffe DG-2
Chain lightningBox on Shi No Numa & Der Riese. Chains through the whole train — the original wonder weapon.
Ray Gun
All-roundBox (where the box exists). Nacht has no PaP or perks, so on that map it's raw survival with wall guns.
MG42 / wall guns (PaP where available)
SurvivalOn the classics, PaP and perks vary by map — Verrückt has perks, Nacht has none. Learn each map's economy.
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.