The Shadowed Throne — World War II Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, interactive solvers, side Easter eggs & songs, boss strategy · Hard, ~45–75 min.

Open the interactive guide →
World War II · 2017

The Shadowed Throne

A burning, war-torn 1945 Berlin. The Raven crew reclaim another shard of Barbarossa's sword — building the beam-firing Wunderbuss, forging three melee relics, and downing a multi-phase zeppelin boss in the Stadtjäger Down quest.

Released 10 Apr 2018 Wonder Weapon: WunderbussBoss: the Stadtjäger (airship)Burning 1945 Berlin
HardEst. time45–75 minPlayers1–4 (solo-capable)Updated15 Jul 2026

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

The Shadowed Throne — Layout
Layout

Main Street / Plaza

Central hub — the story radio, the flare box that summons the airship, and the first tether pod.

The Apartment (+ basement)

The Wunderbuss crafting station, the Dancer's Dagger safe, and the song's record player.

Kronprinz Theatre

The projector, film reel and magnifying glass; the cabaret bells for the audio-log egg.

Museum

Wunderbuss battery spawns, the scale puzzle for the Nazi Axe and Faustblitz.

Church

The three stone relic slots (bat/dagger/axe) and the coordinate map.

Underbelly / Hidden Courtyard

The Übersprengen (Pack-a-Punch) lift and the sealed Barbarossa statue puzzle.

Steps at a glance

  1. Tune the Main Street radio (coordinates)
  2. Shoot the flare box → summon the airship
  3. Build the Wunderbuss (stem + battery)
  4. Charge the tether anchors with the Wunderbuss
  5. Contact & trade with the Smuggler
  6. Power the theatre projector → project the map
  7. Smuggler's Bat (knock on the basement door)
  8. Dancer's Dagger (clown-doll counts → safe code)
  9. Nazi Axe (Morse → magnifying glass → scale puzzle)
  10. Charge all three relics → open the Hidden Courtyard
  11. Barbarossa statue + raven puzzle → the blade
  12. Board the airship, beat the Stadtjäger
The Wunderbuss is the spine of this map — it charges the anchors, powers the projector, reveals the Smuggler frequency, opens Pack-a-Punch and finishes the boss. Refill it by holding ADS (the energy siphon) on a zombie, and always bank a charge before a timed step so you don't stall mid-quest.

Full walkthrough

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1
Main Street radio

Contact via radio

+

Read the region name on the Church map, match it to the coordinate chart, and input the coordinates on the Main Street radio.

2
Plaza flare box

Summon the airship

+

Shoot the lock off the flare box, then melee it to fire the flare and call the zeppelin.

3
Apartment basement

Build the Wunderbuss

+

Melee-kill a Sizzler (lava zombie from the airship) for the stem, grab the battery (Theatre / Museum top floor / Museum ground floor), and combine them at the basement station. Refill by holding ADS on zombies.

4
Destroyed Building · sewer

Pack-a-Punch (Übersprengen)

+

Blow the covers off the two fuse panels (sewer bars + Destroyed Building) with explosives, then hit the wires with the Wunderbuss — the first charge lowers the Übersprengen, the second opens the lift.

5
Plaza · Museum · courtyard

Charge the tether anchors

+

Charge the three Zeppelin anchors with 150 Wunderbuss ammo each — the Destroyed Building ceiling (across from Übersprengen), the Museum ceiling, and the Plaza near Double Tap (the Plaza one locks to whichever method you start with — nearby kills or Wunderbuss fire, don't mix). Each anchor eats close to a full Wunderbuss charge, so siphon a zombie to full first (hold ADS) before you start one or it stalls halfway. When all three turn yellow, the drop pod lowers over Main Street. A separate ceiling anchor inside Barbarossa's Refuge also takes 150 Wunderbuss.

6
Apartment · Plaza floor panel

The Smuggler

+

Shoot the basement cash register with the Wunderbuss to reveal a frequency; enter it on the radio. Open the marked GAS floor tile by the BAR, pass a bullet weapon through to the Smuggler, survive ~2 rounds, then deposit Jolts in the Cabaret GAS hole to pay him.

7
Basement door · Church

Smuggler's Bat

+

Melee the basement side-room door three times, take the gold bat from the heavy that appears, and slot it in its Church stone.

8
Theatre · Apartment safe

Dancer's Dagger

+

Shoot the Apartment hallway painting, run the projector and film reel, then hit the projector with the Wunderbuss to reveal a minimap. The four clown dolls are marked with green markers on the Cabaret map; kills near each doll charge it, and each doll's kill count is one digit of the combination. At the safe (next to the vanity in the dead woman's Apartment), hold interact between rounds, reset it with two full dial rotations, then enter the four numbers right, left, right, left. Open it for the dagger and slot it in the Church.

9
Radio · Theatre · Museum

Nazi Axe

+

Find the frequency digits (Theatre / Museum / elevator), input them, and translate the returned Morse code to coordinates. Use the Theatre magnifying glass on the Church map for the Scale Bowl, Sizzler-head + bowl on the Museum scales, get kills by the rabbit, and take the Axe — slot it in the Church.

Helper: Morse Code Decoder

Morse Code Decoder

Shaolin phone · Beast Venom consoles · Shadowed Throne Nazi Axe

Tap in the dots and dashes you hear, using ▮ between letters — it decodes live. Used wherever a map plays Morse: Shaolin Shuffle's ringing phone (the poster number), The Beast from Beyond's Venom-Y/Z consoles, and The Shadowed Throne's Nazi Axe frequency (which decodes to coordinates).

Code: ··
Decoded:

Standard international Morse. Short beep = dot, long beep = dash; a pause between letters = ▮. A ? means that letter's dots/dashes don't match a code yet.

10
Church

Charge the relics → the courtyard

+

With all three relics slotted by the Church red door, charge the weapon wall in this exact order: 20 normal zombies, then 10 Sizzlers, then 10 Pests (out-of-order kills don't count toward the current category). The red door then opens into Barbarossa's Refuge (the Hidden Courtyard).

11
Hidden Courtyard

Statue & raven puzzle

+

Rotate the wall statues so they all face the central golden Barbarossa (turning one rotates its neighbours). When solved, place the four raven statues at the base in the correct order to receive the sword blade.

12
Plaza tether pod

Board the airship → the Stadtjäger

+

All players enter the pod and fire a full Wunderbuss at the ceiling cable together to lift off. Inside, route the glowing power ball through the terminals (green connections only) to open all five gates — take the upper branch first, then the lower one into Straub's room — dropping the Stadtjäger. It's only vulnerable in a phase-specific window: phase 1 shoot the orange chest engine while he charges · phase 2 damage him during his Geistbolt throw (kill the Sizzlers he spawns) · phase 3 shoot the gas cloud he releases to electrify it, then burn him while he stands in it. Each phase ends when he injects himself; after phase 3, return to the pod.

Reward: Stadtjäger Down — the sword shard.

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“Dark Wings” (Shadowed Throne)

+

Don Veca ft. Nikola Printz. Shoot the Apartment hallway painting (leading to Main Street) to drop a vinyl, place it on the Apartment living-room record player, and power it with the Wunderbuss.

  1. Shoot the painting in the Apartment hallway (leading to Main Street) to drop a vinyl record
  2. Place the record on the record player in the Apartment living room
  3. Power it with the Wunderbuss — 'Dark Wings' plays
  4. (The same song as The Final Reich, with a different trigger)
Free weapon

Wunderbuss

+

The beam Wonder Weapon — a Sizzler stem + a battery, crafted at the Apartment basement station; refills by siphoning zombies with ADS.

Free weapon

The three melee relics

+

Smuggler's Bat, Dancer's Dagger and Nazi Axe — each obtained and charged with geistkraft during the quest, then slotted in the Church.

  1. Smuggler's Bat: pay the Smuggler (cash-register frequency + the floor-panel trade), melee the basement door 3 times, take the bat from the heavy, slot it in the Church
  2. Dancer's Dagger: run the Theatre projector + film reel, hit the projector with the Wunderbuss for a minimap, count the souls at the four clown dolls, open the balcony safe with those counts
  3. Nazi Axe: Morse frequency → coordinates, magnifying glass on the Church map for the Scale Bowl, Sizzler-head + bowl on the Museum scales, kills by the rabbit → the Axe
  4. Charge each with its enemy type (bat = Pests, dagger = zombies, axe = Sizzlers) to open the Hidden Courtyard
Free perk

Geistschild (Spirit Shield)

+

A purchasable machine (Plaza, by the doorway to Barbarossa's Refuge) that absorbs up to three otherwise-fatal hits — starts at 500 Jolts, scaling up.

Free perk

Treasure Zombie

+

Kill a Treasure Zombie for a single free purchase — randomly a Blitz, the Geistschild or the Mystery Box.

Collectible

Cabaret bells (audio recording)

+

Shoot the eight bells/lamps around the Cabaret in sequence within ~25 seconds to unlock a story recording (far easier with the Wunderbuss).

  1. In the Kronprinz Theatre / Cabaret, shoot 8 bells or lamps in sequence within ~25 seconds
  2. Order: front desk, the instruments table, the centre rubble, the piano on stage, the backstage levers, the 2F costume rack, the cheetah-poster table, then the front desk again
  3. The Wunderbuss makes hitting them all in time far easier
  4. Completing it unlocks a hidden story recording
Side EE

Cabaret sign Hangman

+

On the far-left Cabaret sign, shoot the arrows to cycle each letter and the centre dot to submit it. Spell a word for a reward: DAMNATION (Nuke) · REAPER (Insta-Kill) · GEISTKRAFT (full specialist) · FAMISHED (Max Ammo) · GLUTTONY (double Jolts) · WONDER (Tesla Gun + Ripsaw) · THEJACKBOX (Jack-in-the-Boxes). Wrong letters add to the noose; a full body resets the word.

Reward

Five hats (1,952 Jolts + power-ups)

+

Carry one hat at a time and place it on the Cabaret stage Cheetah statue in order — Fedora, Pilot Cap, Garrison Cap, Officer Hat, Red Hat (each has two possible spawns across the Church, Cabaret, Museum, Underbelly and Apartments). After the fifth, 1,952 Jolts and five power-ups appear by the statue.

Free weapon

“The Classic” PPSh-41 (mirrors)

+

Backstage in the Cabaret, drop Jolts at each of the three mirrors and interact exactly when the travelling light returns to bottom-centre (each mirror runs faster). All three done adds The Classic to the Mystery Box pool.

Reward

“Thule's Errand” camo

+

Set the Main Street radio frequency to 39 / 39 to unlock a hidden weapon camo.

Interactive solvers

Every solver for The Shadowed Throne, in the order you meet them. Each also appears inside its step in the walkthrough above — use whichever is handier. Browse every Zombies solver →

Morse Code Decoder

Shaolin phone · Beast Venom consoles · Shadowed Throne Nazi Axe

Tap in the dots and dashes you hear, using ▮ between letters — it decodes live. Used wherever a map plays Morse: Shaolin Shuffle's ringing phone (the poster number), The Beast from Beyond's Venom-Y/Z consoles, and The Shadowed Throne's Nazi Axe frequency (which decodes to coordinates).

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open The Shadowed Throne in the interactive codex for the solvers and map discussion.