The Final Reich
Beneath the Bavarian village of Mittelburg, a Nazi general has raised an undead army from the salt mines. Build the electrical Tesla Gun, power an ancient soul-machine, and beat the armoured demon Panzermörder Klaus in the Ave Maria quest.
Key areas
Village Square / Riverside
Central hub — the power generator, the Pilot Light flame trap and the riverside weather vane.
Sewers
Blown open from the square floor — the main generator, the Pack-a-Punch pipe route and the MP40.
Morgue
Bunker sub-area — the Tesla Gun core, raven paintings and the Red Talon safe.
Laboratory / Bunker
The electric-trap hallway, several Blitz machines and Tesla-part slots.
Command Room
The Weapon Forge, the canopy crank and the Voice of God controls; Pack-a-Punch is next door.
Emperor's Chamber (Salt Mines)
The Barbarossa statue, the Geistkraft Device, the Hands/Voice of God and the boss arena.
Steps at a glance
- Turn on power (3 gas valves → Pilot Light trap → sewer generator)
- Reroute the bunker power (Morgue + Lab panels)
- Charge the Geistkraft Device (soul box)
- Escort it → build the Tesla Gun (barrel + core)
- Activate the Right Hand of God (fuse colour sequence)
- Lightning Rod defence
- Repair the Left Hand of God (3 Zeppelin batteries)
- Calibrate the Voice of God (scan the 4 raven paintings)
- Input the raven numerals
- Start the Panzermörder Klaus fight
- Battery-stun Klaus ×3
- Retrieve the artifact → Fireworks
Full walkthrough
Turn on power
Hold-interact each of the three gas valves until its dial reaches 60 and lights green (release early and it falls back): valve 1 behind the armor station, valve 2 left of the bunker entrance, valve 3 in Riverside by the Pub. Then fire the central Pilot Light flame trap to blow open the square floor, drop in and activate the main generator in the Sewers.
Reroute the bunker power
Open the Bunker, Laboratory and Morgue, then throw the Laboratory switch (upper rear level) and the Morgue switch (near the STG-44) within about a minute of each other. Now open the Salt Mine door in Command to reach the Emperor's Chamber (shoot any Bomber's bomb from a distance before the narrow stairs).
Pack-a-Punch
Press the red button in the Sewers (by the MP-40) to arm the disposal-tube network, then ride all three tubes and press the red landing-room button after each: the Tower tube (back-left, left of the Waffe 28), the Command tube (near the Grease Gun) and the Laboratory tube (by the electric trap). The Pack-a-Punch cage then rises (upgrades 5,000 Jolts; upgraded-ammo 4,000).
Charge the Geistkraft Device
Hold-interact the hilt on the central machine by the Barbarossa statue and kill ~15-20 zombies near the soul box to charge it, then turn the Command Room crank and press the red button.
Build the Tesla Gun
Escort the Device (stand in its red zone killing zombies) to the Laboratory for the barrel, then the Morgue for the core, and place both in the Weapon Forge in the Command Room. A Brenner spawns on completion.
Right Hand of God
Interact with the Right Hand of God in the Emperor's Chamber, then read the power-grid machine in Command (four numbered lights = the required colour order). Set the four power boxes in that order, each cycling Rot/Grün/Blau (red/green/blue): (1) Command, right of the grid machine · (2) Sewers, fire-trap side of Pack-a-Punch · (3) Sewers, Riverside side of Pack-a-Punch · (4) rear of the Pub beside the Tower door. A wrong colour or order resets you to box 1.
Lightning Rod defence
Defend the central lightning rod, then the two side rods, from the zombie waves.
Left Hand of God
Shoot one of the Zeppelin's four orange lights to drop an Überschnalle battery, charge it with nearby kills, and slot it into the Left Hand of God — repeat three times.
Voice of God — raven paintings
Kill a Brenner, carry its head and hold ADS on each of the four raven paintings to reveal a raven emblem and a Roman numeral. The paintings are fixed — only the revealed numerals/orientation vary each match: Moonraven (Morgue, lowest floor opposite the sewer door), Stormraven (Pub, 2nd floor), Deathraven (the Pack-a-Punch room) and Bloodraven (outside the Church near the M1928). Record each emblem→numeral pairing.
Input the numerals
Enter the four raven numerals at the Voice of God machine and activate it. A red electric bubble then appears above the Geistkraft Device in the Emperor's Chamber — shoot it with the Tesla Gun to reveal and claim the sword hilt before the boss sequence begins.
Panzermörder Klaus
Shoot the red bubble above the Device with the Tesla Gun and grab the hilt. Three times: shoot the Zeppelin for a battery, charge it with kills, and use it to stun and attach to Klaus. The third cycle kills him.
Retrieve the artifact
Grab the artifact to complete Ave Maria (Fireworks).
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
“Dark Wings”
Don Veca ft. Nikola Printz. Tied to the Dark Reunion gramophone — get the record from the Enigma/spin-top step, place it on the Pub 2nd-floor gramophone, and charge it with Red Talon sword kills.
- This is the Dark Reunion quest song (there's no standalone 3-item trigger)
- Get the record from the Enigma-machine + spin-top step
- Place it on the record player / gramophone on the 2nd floor of the Pub
- Kill zombies around it with the Red Talon sword to charge it — 'Dark Wings' plays
Tesla Gun — 4 elemental variants
Upgrade the base Tesla Gun into Midnight, Reaper, Bloodthirst and Hurricane — each via an Überschnalle battery, the Lightning Rod defence and a Weapon Forge insert. All four are needed for Dark Reunion.
- Build the base Tesla Gun first (main quest). Each variant follows the same shape: get an Überschnalle battery, charge it, complete the Lightning Rod defence, defend the battery at a Tesla-part slot, then insert the part in the Weapon Forge
- Midnight (green orb/laser): Brenner-head the statue left of the Courtyard stairs, shoot it for the battery, charge in the Courtyard trap → Lab slot
- Reaper (delayed bomb): lead a Wüstling to the Sewers wall to smash a compartment, charge via the Sewer Saw Trap with Bomber souls → Morgue slot
- Bloodthirst (raw damage): shoot the flickering Riverside street lamp and the green spark trail, collect the Morgue battery, charge on ~30-50 Pests → Morgue slot
- Hurricane (cyclone): let a Bomber detonate over the Lab panel, charge in the Lab electric-trap hallway with Wüstling chargers → Lab slot
- All four built in one match unlocks Dark Reunion
Dark Reunion (hardcore continuation)
Don't end Ave Maria — build all four Tesla variants, then do the Red Talon sword, spin-tops, Enigma records, gramophone and Ravenherz click-code steps before re-fighting Klaus.
- Do NOT shoot the red bubble to end Ave Maria — build all four Tesla variants first
- Red Talon sword: re-activate the Lab/Morgue/Salt-Mine panels, shoot the coils, Brenner-scan the two safes, match the purple fingerprints, collect the coin halves and interact under the Barbarossa statue
- Spin-tops: collect the coloured spinning tops from the rooftops and place them in the toy-store holes
- Enigma records: read the two Enigma machines, set the spin-tops to the matching clock times, take the record
- Gramophone: stop the riverside weather vane, shoot the yellow circle and the water-wheel coils with upgraded Tesla Guns, then play the record on the Pub gramophone
- Ravenherz: count the gramophone's four click-groups (1-5 each), input them at the Voice of God from Bloodraven clockwise, then shoot the chandelier in the shown order — then re-fight Klaus for Dark Reunion
“The Classic” PPSh-41
Drop 250 Jolts into each of the four money bowls around the map to add the buffed PPSh-41 to the Mystery Box pool.
- Find the four money bowls: Morgue right of the Tesla machine · Village Square burned area left of the SVT-40 · Riverside behind the sandbags in front of the M1927 building · Upper Pub right of Kugelblitz
- Use Drop Jolts (the HUD button above the shovel) to deposit Jolts into each bowl until every one is funded
- 'The Classic' PPSh-41 (bigger mag, faster fire) then joins the Mystery Box pool — pull for it and Pack-a-Punch it
Dr. Straub hunt
Once the bunker doors are open, Dr. Straub hides in one unwatched zombie window at a time — shoot him for the Lurking Around achievement. Turn away and re-check; confirmed spots include the Village Entrance left of the spawn exit, two Riverside upper windows by the Weather Vane, Laboratory windows behind Schildblitz, and several Morgue windows around the power switch and Spike Trap.
Blitz machines & Jolts
WWII's perks, bought with Jolts: Lebenblitz (revive), Laufenblitz (stamina), Faustblitz (melee), Schnellblitz (reload), Schildblitz (shock on reload), Kugelblitz (damage), and Armour Plating (the Juggernog stand-in).
- Blitz machines are WWII's perks, bought with Jolts
- Lebenblitz (spawn) — auto-revive solo / faster co-op revives
- Laufenblitz (Sewers, 2000) — sprint speed & endurance; Faustblitz (Command Room, 2000) — double melee
- Schnellblitz (Lab, 3000) — faster reload; Schildblitz (Lab, 2000) — electric shockwave on reload; Kugelblitz (Pub, 2000) — more damage & fire rate
- Armour Plating (several spots, cost scales) — damage reduction, the Juggernog stand-in
Recorders
Hidden recorders around the map unlock secret story cutscenes and audio.
Recommended loadouts
Three strong picks for this map — the map's Wonder Weapon plus reliable box/wall options. These are pre-augment-era games, so the setup is the gun plus Pack-a-Punch and perk synergy.
Tesla Gun → Midnight / Reaper
Wonder WeaponBuild the base gun (quest) then upgrade a variant via the battery/Lightning-Rod route; pair with Kugelblitz + Armour Plating. Needed for the coil/chandelier quest shots.
MP40 (PaP)
Reliable training gunThe sewer wall-buy — Pack-a-Punch for damage scaling and run Schnellblitz + Laufenblitz.
“The Classic” PPSh-41 (PaP)
High-round primaryUnlock it into the box via the money-bowl EE; its big mag and fire rate make it a top training gun. Pair with Faustblitz for early shovel finishes.
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.