Shi No Numa Reborn — Vanguard Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, side Easter eggs & songs, boss strategy · Hard, ~45–70 min.

Open the interactive guide →
Vanguard · 2021

Shi No Numa Reborn

Shi No Numa Reborn is Vanguard's first traditional round-based Zombies map — a swamp of huts around the Main Hut, Doctor's Quarters, Fishing Hut, Comm Room, Storage Hut and the Dig Site. Its full main quest builds the Wunderwaffe DG-2, solves the Monolith cipher and blue-mist ceremony, repairs a shattered mirror using Zombie Blood, runs four blue-orb routes, and ends in a lockdown boss fight against the Echo of Saraxis.

Released 22 Jun 2022 Wonder Weapon: Wunderwaffe DG-2Boss: Echo of SaraxisFirst round-based Vanguard map
HardEst. time45–70 minPlayers1–4 (solo-capable)Updated15 Jul 2026

Quick answers

How do you complete the Shi No Numa Reborn Easter egg?

It is rated Hard and takes about 45–70 min. The run breaks down like this:
  1. Round-based main quest for 1-4 players, fully solo-capable: Monolith ceremony → mirror fragments → blue-orb routes → Echo boss.
  2. The Wunderwaffe DG-2 is the map Wonder Weapon (build from a barrel + three vacuum tubes) and is required to charge the ceremony shrine and the boss's mirror.
  3. Pack-a-Punch is at the Dig Site; final prices 5,000 / 15,000 / 30,000.
  4. Point of no return: all players interacting with the blue orbs at the Dig Site summons Echo and locks the match into the irreversible boss fight — finish every prep first.
  5. Round-15 gate: the guaranteed third Wunderwaffe tube needs Zaballa (reliable from round 15), so complete the Monolith, the first two tubes and the mirror prep before then.
  6. Shared Vanguard systems apply — perk fountains (prioritise Fiendish Fortitude Tier III+ and Demonic Frenzy for the boss), the Altar of Covenants, and Artifacts (Aether Shroud for safety, Energy Mine or Ring of Fire for boss burst).
  7. Special enemies: Boom Schreier, Sturmkrieger, Zaballa and the Echo boss.
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

What is the Wonder Weapon on Shi No Numa Reborn?

Wunderwaffe DG-2. How you get hold of it — the parts, the crafting steps and the upgrade if it has one — is covered step by step in the walkthrough, along with whether it is required for the main quest or simply worth the detour.

Who is the boss on Shi No Numa Reborn?

Echo of Saraxis. The walkthrough covers the whole encounter: how the fight is structured, where the damage goes, what the arena throws at you between phases, and the loadout worth bringing before you commit to it.

How long does the Shi No Numa Reborn Easter egg take?

About 45–70 min for a run that already knows the steps, and we rate it Hard. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the Shi No Numa Reborn Easter egg solo?

Players: 1–4 (solo-capable). It is solo-capable. Co-op mainly helps with the timed steps, where a second player can hold a zombie or cover a second position, and it makes the ending far more forgiving.

Is there a song Easter egg on Shi No Numa Reborn?

Yes — “The One” (instrumental). Interact with the telephone in the Comm Room. Full trigger steps for it are in the side Easter eggs section.

What are the main areas on Shi No Numa Reborn?

7 are documented: Main Hut / Dormitory, Doctor's Quarters, Fishing Hut, Comm Room, Storage Hut, Dig Site and War Room / Excavation Room. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on Shi No Numa Reborn?

6 are documented here — wonder Weapon, song, reward, mechanic and trap. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

When was Shi No Numa Reborn released?

22 Jun 2022.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Shi No Numa Reborn — Layout 1
Layout 1
Shi No Numa Reborn — Layout 2
Layout 2

Main Hut / Dormitory

Spawn, wall-buys, a cipher wheel (by the M1 Garand), the red-orb start points and round control.

Doctor's Quarters

The Monolith exterior, a perk fountain, a cipher wheel and the burnable translation sheet — open before round 5.

Fishing Hut

The Wunderwaffe barrel, the Samantha's Sorrow side quest and Flogger access.

Comm Room

Electrical fuse, the first charged tube, a symbol paper and the phone song.

Storage Hut

The electric trap (second tube) and the Wunderwaffe workbench.

Dig Site

Pack-a-Punch, a cipher wheel, the mirror pedestal, the blue-orb routes and the Echo boss arena.

War Room / Excavation Room

The Tesla coil (third tube via Zaballa), a symbol paper and the red-X mirror map.

Steps at a glance

  1. Round-based main quest for 1-4 players, fully solo-capable: Monolith ceremony → mirror fragments → blue-orb routes → Echo boss.
  2. The Wunderwaffe DG-2 is the map Wonder Weapon (build from a barrel + three vacuum tubes) and is required to charge the ceremony shrine and the boss's mirror.
  3. Pack-a-Punch is at the Dig Site; final prices 5,000 / 15,000 / 30,000.
  4. Point of no return: all players interacting with the blue orbs at the Dig Site summons Echo and locks the match into the irreversible boss fight — finish every prep first.
  5. Round-15 gate: the guaranteed third Wunderwaffe tube needs Zaballa (reliable from round 15), so complete the Monolith, the first two tubes and the mirror prep before then.
  6. Shared Vanguard systems apply — perk fountains (prioritise Fiendish Fortitude Tier III+ and Demonic Frenzy for the boss), the Altar of Covenants, and Artifacts (Aether Shroud for safety, Energy Mine or Ring of Fire for boss burst).
  7. Special enemies: Boom Schreier, Sturmkrieger, Zaballa and the Echo boss.
Read the cipher in your own match. The Monolith symbol papers and translation are generated per game — never reuse another lobby's answer. And the Dig Site blue-orb interaction is the point of no return: repair armor, refill the Wunderwaffe and primary, buy a self-revive and charge your Artifact before the whole team touches the final orbs.

Full walkthrough

0% complete
1
Main Hut → Doctor's Quarters → Dig Site

Setup and power

+

Open the lower Main Hut, then Doctor's Quarters before round 5 (so the first Boom Schreier wave can be used on the Monolith vines). Open the Flogger path to the Fishing Hut, then Comm Room and Storage Hut, and push to the Dig Site for Pack-a-Punch and the boss arena.

2
Fishing Hut → Comm Room → Storage Hut → War Room

Build the Wunderwaffe DG-2

+

Take the barrel from the Fishing Hut shelf to the Comm Room radio tower; mount it and hold the lightning-strike defense to collect the barrel and the first charged tube. Take the fuse from the Comm Room to the Storage Hut, short out the electric trap to open the fuse box, insert the fuse and restart the trap, then feed zombies into it until the second tube lights up. From round 15, lure Zaballa to the War Room Tesla coil and bait five of her energy-mine attacks into it for the third tube. Craft the DG-2 at the Storage Hut workbench and keep it through the quest.

  • Barrel + first tube (Comm Room)
  • Fuse trap + second tube (Storage Hut)
  • Third tube via Zaballa Tesla coil (round 15+)
  • Wunderwaffe DG-2 crafted
3
Doctor's Quarters exterior

Prepare the Monolith

+

Detonate three Boom Schreiers beside the vine-covered Monolith (round 5 is the easiest first chance). Collect the three cipher wheels — by the M1 Garand wall-buy (Dormitory), in the room beside the perk fountain (Doctor's Quarters), and on the table in front of Pack-a-Punch (Dig Site) — and interact with the Monolith to mount all three.

  • Monolith vines cleared (3 Boom Schreiers)
  • Three cipher wheels installed
4
War Room / Dig Site / Comm Room → Doctor's Quarters

Solve the cipher and set the Monolith

+

Read the three symbol papers (War Room — break the books to reveal it — Dig Site, Comm Room) and record them exactly. In Doctor's Quarters, burn the reference sheet with a Molotov/thermite to reveal the translation key and convert the three live symbols. Rotate the Monolith wheels to the translated symbols; a correct set spawns one glowing start stone per player.

  • Three live symbols read + translated
  • Monolith wheels set — start stones spawned
5
Monolith arena

Complete the blue-mist ceremony

+

With the Wunderwaffe in hand, every player interacts with a stone to begin the lockdown. Kill blue-mist zombies close to the shrine with the DG-2 to charge it — success spawns a blue orb (a failure just retries on a later round).

  • Ceremony started (all players)
  • Shrine charged — blue orb spawned
6
Flogger Courtyard → War Room → Dig Site

Repair the mirror

+

Activate the Flogger to fling zombies into the empty Demonic Fountain until it fills with blood, then drink Zombie Blood (~45s; zombies can still hit you). While in Zombie Blood: read the red X on the War Room map, go to the marked hut and shoot the mirror fragment in its ceiling; and start the red orb at one of its three Main Hut points (its start decides the endpoint — Doctor's exterior, Fishing Hut or Dig Site) and collect the fragment that forms. Install both fragments on the Dig Site central pedestal to repair the mirror.

  • Zombie Blood used
  • Hut ceiling fragment collected
  • Red-orb fragment collected
  • Mirror repaired (both pieces placed)
7
Four Dig Site pedestals

Run the four blue-orb flights

+

Interact with a blue orb, use its starting pedestal to identify the destination, then find and shoot it repeatedly until it returns. A timed-out orb resets safely to the Dig Site — the routes are repeatable and don't fail the quest. Complete all four.

  • All four blue-orb routes returned
8
Dig Site (point of no return)

Defeat the Echo of Saraxis

+

All players touch the blue orbs to summon Echo — the match now locks into the boss. Charge the mirror by killing the required blue-mist enemies near the central pedestal with the Wunderwaffe until a blue dome forms, pull Echo inside it and burn the mask (damage outside the dome doesn't count). Repeat across three phases — zombies, then blue-mist Boom Schreiers, then blue-mist Sturmkriegers — destroying all three masks. If a threshold is missed the phase resets and the mirror must be recharged. Echo falls, Saraxis's memories are restored, and every player is awarded a guaranteed Ray Gun as the main quest completes.

  • Three Echo masks destroyed inside the dome
  • Completion cutscene / reward

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Wonder Weapon

Wunderwaffe DG-2

+

Built from a barrel + three vacuum tubes (or, less reliably, from the Mystery Box after the round threshold). Required to charge the ceremony shrine and Echo's mirror — the quest's key weapon.

Song

“The One” (instrumental)

+

Interact with the telephone in the Comm Room.

Version · BO3

“Samantha's Sorrow” (Shi No Numa · BO3)

+

Black Ops 3 / Zombies Chronicles only. A second hidden song plus a free Max Ammo — shoot four hanging pans, then hunt the dolls. The starting 1911 requirement is what most players miss. Full steps below.

  1. Black Ops 3 / Zombies Chronicles only — not in the 2008 original.
  2. Shoot the 4 silver plates/pans hanging on the Fishing Hut walls with your starting 1911 pistol, in any order — a Samantha scream confirms each (the 1911 requirement is what most players miss)
  3. Pick up the Samantha doll on the ground in the Fishing Hut side room
  4. Shoot the 5-6 dolls that spawn one at a time on the bridge outside the Fishing Hut
  5. Interact with the ground doll again to start “Samantha's Sorrow” and spawn a free Max Ammo
Reward

Mister Peeks

+

Once Zombie Blood is unlocked, collect three bunny pieces — under the zipline platform, in the water outside the Fishing Hut, and at the Mystery Box's previous spot while it moves — for points and a Fire Sale.

Mechanic

Rampage Inducer

+

Quickly shoot the five lanterns outside the spawn windows; a tablet appears that accelerates early rounds.

Trap

Flogger & Storage electric trap

+

The Flogger is strong crowd control and mandatory for the mirror quest (time it so teammates are clear); the Storage trap doubles as a Wunderwaffe tube step and a late-round kill tool — leave an exit before activating it.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Shi No Numa Reborn in the interactive codex for the solvers and map discussion.