Verrückt
A German asylum, mirrored around two starting wings — and the map that invented the modern loadout. Perk-a-Colas, the power switch and the Electro-Shock Defences all debut here. In co-op the team spawns split and can only reunite once power opens the central electric door.
Quick answers
How do you complete the Verrückt Easter egg?
- In co-op, work your assigned wing toward the far power room — don't waste ammo on the central electric door (only power opens it)
- Throw the power switch: perks light, traps arm, the divider opens and the team reunites
- Buy Jugger-Nog first — Verrückt's zombies sprint unusually early
- Use the Electro-Shock Defences (1,000) as your infinite-damage tool in the narrow corridors
- Sing “Lullaby for a Dead Man”: flush the left-most bathroom toilet three times
Is there a song Easter egg on Verrückt?
What are the main areas on Verrückt?
How many side Easter eggs are on Verrückt?
When was Verrückt released?
Key areas
Spawn wings (American & German)
Two mirrored starting rooms at opposite ends. In co-op, players can begin on opposite sides of the central electric door and can't reach each other until power is on.
Power room
At the far centre where both wings meet — throw the switch here to light the perks, arm the electric traps and open the central divider.
Bathroom
Beside the power room — a bathtub, a shower and a row of three toilets. Home of the “Lullaby for a Dead Man” song.
Perk corridors
Jugger-Nog on one wing, Speed Cola along the opposite kitchen/hall route, Double Tap and Quick Revive in the upper rooms — the first map where you plan a perk route.
What to do
- In co-op, work your assigned wing toward the far power room — don't waste ammo on the central electric door (only power opens it)
- Throw the power switch: perks light, traps arm, the divider opens and the team reunites
- Buy Jugger-Nog first — Verrückt's zombies sprint unusually early
- Use the Electro-Shock Defences (1,000) as your infinite-damage tool in the narrow corridors
- Sing “Lullaby for a Dead Man”: flush the left-most bathroom toilet three times
Where your run will differ
Taken word for word from the guide below, gathered here so you meet them before they cost you a run rather than after.
This map exists in more than one release, and these are the points where they differ. Everything else in this guide applies to both.
- “The 9-3-5 toilet-code doll quest, the blood fountain and Wunderfizz are Black Ops 3 / Zombies Chronicles…” Not in the original
- “Black Ops 3 / Zombies Chronicles only — does nothing in the 2008 original.” “Samantha's Sorrow” (Verrückt · BO3)
- “Black Ops 3 / Zombies Chronicles only — none of this works in the 2008 original.” “Samantha's Sorrow” (Verrückt · BO3)
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
Perks debut — the first four
Verrückt is where Perk-a-Cola begins. After power: Quick Revive (starting side; solo self-revive), Jugger-Nog (one wing, the priority buy), Speed Cola (opposite wing along the kitchen/hall) and Double Tap (upper rooms). The original Double Tap is fire-rate only — not the later 2.0 damage version.
Power & the split-spawn reunion
The switch sits in the far central power room. Until it's thrown the central electric divider stays shut, so a split co-op team must each buy toward the rear to meet. Power also lights the perks and arms the traps.
Electro-Shock Defences
The map's signature buy (1,000) — an electric arc across a choke that shreds a committed train. It downs players too, so commit from one side and wait for the hum to stop before crossing. Full steps below.
- Find the wall switch beside an electrified choke point (the traps sit in narrow passages you can funnel a horde through).
- Get every player onto the same side before paying — the arc downs players too and blocks the fastest revive route.
- Pay 1,000 and lead a committed train into the field; trap kills give no weapon points, so use it for survival, not economy.
- Wait for the electrical hum to stop before crossing — the visual can look clear from a distance while the current is still live. Keep ~1,000 in reserve for the next activation.
“Lullaby for a Dead Man”
Kevin Sherwood ft. Elena Siegman. Flush the left-most of the three bathroom toilets three times — the bathroom is on the German side, in the room by the STG-44 and M1897 Trench Gun wall-buys (beside the power room), so you can find it without knowing where 'the power room' is. A ‘cha-ching’ sound plays after the third flush to confirm it registered even over gunfire. Activatable once per game. Full steps below.
- Reach the bathroom immediately beside the power room (a bathtub, a shower and a row of three toilets).
- Face the physically left-most toilet in the row (not the left one after you turn around).
- Press interact three separate times — let each flush sound register before the next.
- After the third flush “Lullaby for a Dead Man” begins. It can be mixed quietly, so drop other audio or move away from a firing trap if you can't hear it.
Environmental horror
Optional atmosphere, no reward: the dentist chair (crouch by the wheel and interact for a drill and scream), crying from the American-side cremation oven, sobbing near the power-room door, and whispers by the inaccessible Speed Cola door.
Number station (4·8·15·16·23·42)
With power on, stay in or near the power room and listen for a voice reciting the sequence 4, 8, 15, 16, 23, 42 — the numbers from the TV series Lost. Passive audio with no reward; treat it as heard once the sequence completes.
Campaign radio jukebox (Black Ops version)
Added in the Black Ops re-release. A radio on a desk visible through the American/Mule Kick balcony barrier — shoot it to cycle campaign, Zombies and Dead Ops tracks.
Not in the original
Mule Kick (Thompson/right-hall) and the balcony radio are Black Ops additions. The 9-3-5 toilet-code doll quest, the blood fountain and Wunderfizz are Black Ops 3 / Zombies Chronicles — the 9-3-5 sequence does nothing in the original and only confuses the three-flush song.
“Samantha's Sorrow” (Verrückt · BO3)
Black Ops 3 / Zombies Chronicles only — does nothing in the 2008 original. A second hidden song plus a free Max Ammo, gated behind the 9-3-5 toilet code. Full steps below.
- Black Ops 3 / Zombies Chronicles only — none of this works in the 2008 original.
- Enter the toilet code by flushing: the right-most toilet 9 times, the centre 3 times, the left-most 5 times (any order between toilets) — a Samantha scream confirms the 9-3-5 code registered
- A Samantha doll spawns to the left of the Wunderfizz machine — interact with it to start the hunt
- Find and shoot 5 dolls that spawn one at a time around the map (10 possible spots incl. the bloody fountain, a kitchen pot, the Speed Cola railing, a mortuary cabinet and the dentist chair) — each doll makes a sound nearby to locate it and despawns if you're too slow
- A giggle means you missed the window — restart the hunt from the RK5 doll
- Shoot all five to complete “Samantha's Sorrow” and spawn a free Max Ammo
Recommended loadouts
Three strong picks for this map — the map's Wonder Weapon plus reliable box/wall options. These are pre-augment-era games, so the setup is the gun plus Pack-a-Punch and perk synergy.
Ray Gun
Box crowd-clearThe Box's best pull — splash clears the tight asylum corridors. No PaP, so watch your footing near your own explosions.
Electro-Shock Defences
Infinite-damage trapsNot a gun but your real high-round tool — the 1,000-point electric arcs shred a committed train. Pair with Jugger-Nog so a mistimed cross doesn't down you.
Thompson / BAR
Wall backboneA reliable wall automatic (Thompson) or the harder-hitting BAR for steady damage and cheap ammo between Box pulls.
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.