Verrückt — World at War Zombies Easter Egg Guide

In this guide: recommended loadout, side Easter eggs & songs, boss strategy.

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World at War · 2008

Verrückt

A German asylum, mirrored around two starting wings — and the map that invented the modern loadout. Perk-a-Colas, the power switch and the Electro-Shock Defences all debut here. In co-op the team spawns split and can only reunite once power opens the central electric door.

Released WaW · 19 Mar 2009 Perks debut herePower + electric trapsSplit-spawn co-op
Last reviewed 15 Jul 2026
Documented here9 side Easter eggs (incl. 1 song) · 3 weapon builds · 4 named areas · 3 sources cross-checkedCounted from this page, not estimated. We publish what is documented rather than a percentage of what might exist — nobody can honestly claim to know the full list.

Quick answers

How do you complete the Verrückt Easter egg?

The run breaks down like this:
  1. In co-op, work your assigned wing toward the far power room — don't waste ammo on the central electric door (only power opens it)
  2. Throw the power switch: perks light, traps arm, the divider opens and the team reunites
  3. Buy Jugger-Nog first — Verrückt's zombies sprint unusually early
  4. Use the Electro-Shock Defences (1,000) as your infinite-damage tool in the narrow corridors
  5. Sing “Lullaby for a Dead Man”: flush the left-most bathroom toilet three times
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

Is there a song Easter egg on Verrückt?

Yes — “Lullaby for a Dead Man”. Kevin Sherwood ft. Elena Siegman. Flush the left-most of the three bathroom toilets three times — the bathroom is on the German side, in the room by the STG-44 and M1897 Trench Gun wall-buys (beside the power room), so you can find it witho Full trigger steps for it are in the side Easter eggs section.

What are the main areas on Verrückt?

4 are documented: Spawn wings (American & German), Power room, Bathroom and Perk corridors. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on Verrückt?

9 are documented here — mechanic, song, collectible and version. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

When was Verrückt released?

19 Mar 2009, in the WaW content drop.

Key areas

Spawn wings (American & German)

Two mirrored starting rooms at opposite ends. In co-op, players can begin on opposite sides of the central electric door and can't reach each other until power is on.

Power room

At the far centre where both wings meet — throw the switch here to light the perks, arm the electric traps and open the central divider.

Bathroom

Beside the power room — a bathtub, a shower and a row of three toilets. Home of the “Lullaby for a Dead Man” song.

Perk corridors

Jugger-Nog on one wing, Speed Cola along the opposite kitchen/hall route, Double Tap and Quick Revive in the upper rooms — the first map where you plan a perk route.

What to do

  1. In co-op, work your assigned wing toward the far power room — don't waste ammo on the central electric door (only power opens it)
  2. Throw the power switch: perks light, traps arm, the divider opens and the team reunites
  3. Buy Jugger-Nog first — Verrückt's zombies sprint unusually early
  4. Use the Electro-Shock Defences (1,000) as your infinite-damage tool in the narrow corridors
  5. Sing “Lullaby for a Dead Man”: flush the left-most bathroom toilet three times
The birthplace of perks. Quick Revive, Jugger-Nog, Speed Cola and Double Tap all appear for the first time here, alongside the power switch and the electric traps. Fast runners spawn earlier than almost any map — never stop in a doorway to reload or buy. No Pack-a-Punch: the traps are your high-round answer.

Where your run will differ

Taken word for word from the guide below, gathered here so you meet them before they cost you a run rather than after.

Which version you're playing

This map exists in more than one release, and these are the points where they differ. Everything else in this guide applies to both.

  • “The 9-3-5 toilet-code doll quest, the blood fountain and Wunderfizz are Black Ops 3 / Zombies Chronicles…” Not in the original
  • “Black Ops 3 / Zombies Chronicles only — does nothing in the 2008 original.” “Samantha's Sorrow” (Verrückt · BO3)
  • “Black Ops 3 / Zombies Chronicles only — none of this works in the 2008 original.” “Samantha's Sorrow” (Verrückt · BO3)

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Mechanic

Perks debut — the first four

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Verrückt is where Perk-a-Cola begins. After power: Quick Revive (starting side; solo self-revive), Jugger-Nog (one wing, the priority buy), Speed Cola (opposite wing along the kitchen/hall) and Double Tap (upper rooms). The original Double Tap is fire-rate only — not the later 2.0 damage version.

Mechanic

Power & the split-spawn reunion

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The switch sits in the far central power room. Until it's thrown the central electric divider stays shut, so a split co-op team must each buy toward the rear to meet. Power also lights the perks and arms the traps.

Mechanic

Electro-Shock Defences

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The map's signature buy (1,000) — an electric arc across a choke that shreds a committed train. It downs players too, so commit from one side and wait for the hum to stop before crossing. Full steps below.

  1. Find the wall switch beside an electrified choke point (the traps sit in narrow passages you can funnel a horde through).
  2. Get every player onto the same side before paying — the arc downs players too and blocks the fastest revive route.
  3. Pay 1,000 and lead a committed train into the field; trap kills give no weapon points, so use it for survival, not economy.
  4. Wait for the electrical hum to stop before crossing — the visual can look clear from a distance while the current is still live. Keep ~1,000 in reserve for the next activation.
Song

“Lullaby for a Dead Man”

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Kevin Sherwood ft. Elena Siegman. Flush the left-most of the three bathroom toilets three times — the bathroom is on the German side, in the room by the STG-44 and M1897 Trench Gun wall-buys (beside the power room), so you can find it without knowing where 'the power room' is. A ‘cha-ching’ sound plays after the third flush to confirm it registered even over gunfire. Activatable once per game. Full steps below.

  1. Reach the bathroom immediately beside the power room (a bathtub, a shower and a row of three toilets).
  2. Face the physically left-most toilet in the row (not the left one after you turn around).
  3. Press interact three separate times — let each flush sound register before the next.
  4. After the third flush “Lullaby for a Dead Man” begins. It can be mixed quietly, so drop other audio or move away from a firing trap if you can't hear it.
Collectible

Environmental horror

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Optional atmosphere, no reward: the dentist chair (crouch by the wheel and interact for a drill and scream), crying from the American-side cremation oven, sobbing near the power-room door, and whispers by the inaccessible Speed Cola door.

Collectible

Number station (4·8·15·16·23·42)

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With power on, stay in or near the power room and listen for a voice reciting the sequence 4, 8, 15, 16, 23, 42 — the numbers from the TV series Lost. Passive audio with no reward; treat it as heard once the sequence completes.

Collectible

Campaign radio jukebox (Black Ops version)

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Added in the Black Ops re-release. A radio on a desk visible through the American/Mule Kick balcony barrier — shoot it to cycle campaign, Zombies and Dead Ops tracks.

Version

Not in the original

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Mule Kick (Thompson/right-hall) and the balcony radio are Black Ops additions. The 9-3-5 toilet-code doll quest, the blood fountain and Wunderfizz are Black Ops 3 / Zombies Chronicles — the 9-3-5 sequence does nothing in the original and only confuses the three-flush song.

Version · BO3

“Samantha's Sorrow” (Verrückt · BO3)

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Black Ops 3 / Zombies Chronicles only — does nothing in the 2008 original. A second hidden song plus a free Max Ammo, gated behind the 9-3-5 toilet code. Full steps below.

  1. Black Ops 3 / Zombies Chronicles only — none of this works in the 2008 original.
  2. Enter the toilet code by flushing: the right-most toilet 9 times, the centre 3 times, the left-most 5 times (any order between toilets) — a Samantha scream confirms the 9-3-5 code registered
  3. A Samantha doll spawns to the left of the Wunderfizz machine — interact with it to start the hunt
  4. Find and shoot 5 dolls that spawn one at a time around the map (10 possible spots incl. the bloody fountain, a kitchen pot, the Speed Cola railing, a mortuary cabinet and the dentist chair) — each doll makes a sound nearby to locate it and despawns if you're too slow
  5. A giggle means you missed the window — restart the hunt from the RK5 doll
  6. Shoot all five to complete “Samantha's Sorrow” and spawn a free Max Ammo

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Verrückt in the interactive codex for the solvers and map discussion.