Urzikstan — Modern Warfare III Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, side Easter eggs & songs, boss strategy · Very Hard, ~Acts 1–4 · multi-session.

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Modern Warfare III · 2023

Urzikstan

Modern Warfare III Zombies (Operation Deadbolt) breaks the round-based mould — it's a single, huge open-world extraction map, Urzikstan, split into Low / Medium / High threat zones that you deploy into, complete contracts and quests across, and exfil from with your loot. Rather than one boss egg, it holds a whole web of them: a four-part Act 4 story spine (each mission a boss and an anchor relic) that permanently unlocks the four Dark Aether rifts, plus the secret Greylorm world boss, three hidden blueprint quests, free-perk challenges, rituals, a chess vault and more.

Released 10 Nov 2023 Open-world extraction ZombiesStory bosses + GreylormFour Dark Aether rifts
Very HardEst. timeActs 1–4 · multi-sessionPlayers1–3 (squad-scaled)Updated15 Jul 2026

Quick answers

How do you complete the Urzikstan Easter egg?

It is rated Very Hard and takes about Acts 1–4 · multi-session. The run breaks down like this:
  1. Open-world extraction mode for up to a full squad (and other squads share the server): deploy, complete contracts/quests across Urzikstan, and exfil with your rewards before the timer or the Aether Storm ends the match.
  2. The 'main quest' is the Act 4 story spine the mode itself recommends: complete the four story-gateway missions (Bad Signal → Countermeasures → Union → Ascension), each ending in a boss and a gold anchor relic, then use those relics to permanently unlock the four seasonal Dark Aether rifts.
  3. Each Dark Aether portal needs four gold relics: the gateway's already-gold anchor plus three purple companion relics you gather in Urzikstan and upgrade to gold (via Aether Tear rifts, Tier 3 triangle rituals, or landmark offerings). Place all four at the matching pedestal, beat the guardian, and the portal is a one-time account unlock — afterward it just needs a Sigil.
  4. Regular vs Elder Sigils: Regular is lower-pressure with a longer timer (learn routes, gather classified acquisitions); Elder is Tier 5 enemies on a short clock and is where schematics and the hidden blueprint quests live.
  5. Progression is by rarity (blue→purple→orange) + Pack-a-Punch (I/II/III), plus a persistent stash and craftable schematics (Dog Bone, Golden Armor Plate, Aether Blade, Scorcher, etc.) — the reward loop, not high rounds, is the endgame.
  6. Shared-world caveat: world events, rituals and the Greylorm/Unstable-Rift portals can be taken or completed by another squad. Keep irreplaceable relics in your stash and upgrade them across separate matches if a step won't register.
  7. This card indexes the completable Easter eggs (bosses, permanent unlocks, blueprints, rituals, secrets) — not the normal contracts, Acts 1–3 missions, Warlords, camo grinds or audio logs.
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

How long does the Urzikstan Easter egg take?

About Acts 1–4 · multi-session for a run that already knows the steps, and we rate it Very Hard. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the Urzikstan Easter egg solo?

Players: 1–3 (squad-scaled).

What are the main areas on Urzikstan?

6 are documented: Threat zones, Act 4 anomalies, Red Zone pedestal sets, Aether Nests / Strongholds, Orlov Military Base and Landmarks. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on Urzikstan?

12 are documented here — secret boss, blueprint, challenge, map secret, free perks and ritual. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

When was Urzikstan released?

10 Nov 2023.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Urzikstan — Layout
Layout

Threat zones

Low / Medium / High Threat and the Tier 3 zone — enemy tier and reward quality rise with the zone; most quest steps specify a threat level.

Act 4 anomalies

Named portals (south of Tier 3, F4, E4, F5 Opal Palace) that enter the four story-gateway missions.

Red Zone pedestal sets

F6 (Al Bagra), G4 (Sa'id City), E4 (Zarqwa), F5 (Downtown Al Mazrah) — where four gold relics open each permanent Dark Aether portal.

Aether Nests / Strongholds

Infested interiors for high-value loot, Aetherium crystals, and relic steps (Brain Rot cysts, Harvester Orbs).

Orlov Military Base

The Greylorm clue wall (USB tower locations) in the north-east building.

Landmarks

Shahin Manor (H7 chess vault + PHD challenge), Zohoor Ranch, Mercenary Camps, Doghouses, and the Red Zone Pay Respects memorial.

Steps at a glance

  1. Open-world extraction mode for up to a full squad (and other squads share the server): deploy, complete contracts/quests across Urzikstan, and exfil with your rewards before the timer or the Aether Storm ends the match.
  2. The 'main quest' is the Act 4 story spine the mode itself recommends: complete the four story-gateway missions (Bad Signal → Countermeasures → Union → Ascension), each ending in a boss and a gold anchor relic, then use those relics to permanently unlock the four seasonal Dark Aether rifts.
  3. Each Dark Aether portal needs four gold relics: the gateway's already-gold anchor plus three purple companion relics you gather in Urzikstan and upgrade to gold (via Aether Tear rifts, Tier 3 triangle rituals, or landmark offerings). Place all four at the matching pedestal, beat the guardian, and the portal is a one-time account unlock — afterward it just needs a Sigil.
  4. Regular vs Elder Sigils: Regular is lower-pressure with a longer timer (learn routes, gather classified acquisitions); Elder is Tier 5 enemies on a short clock and is where schematics and the hidden blueprint quests live.
  5. Progression is by rarity (blue→purple→orange) + Pack-a-Punch (I/II/III), plus a persistent stash and craftable schematics (Dog Bone, Golden Armor Plate, Aether Blade, Scorcher, etc.) — the reward loop, not high rounds, is the endgame.
  6. Shared-world caveat: world events, rituals and the Greylorm/Unstable-Rift portals can be taken or completed by another squad. Keep irreplaceable relics in your stash and upgrade them across separate matches if a step won't register.
  7. This card indexes the completable Easter eggs (bosses, permanent unlocks, blueprints, rituals, secrets) — not the normal contracts, Acts 1–3 missions, Warlords, camo grinds or audio logs.
Relics are safe across matches — the server isn't. You can obtain, exfil and upgrade relics over several deployments, so don't force all four keys into one unstable run. And many steps are shared world events: if a ritual, obelisk or portal has already been taken by another squad, or a kill gets credited to a teammate/pet, the Reward Rift won't appear — repeat with the exact required source or start a fresh match.

Full walkthrough

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1
Act 4 · anomaly south of Tier 3

Gateway 1 — Bad Signal (→ Locked Diary)

+

Select Bad Signal as the active story mission, enter its portal, break the four seals (kill zombies close to feed each), then fight Gorm'gant on the beach — hit the glowing worm weak points and reposition when it burrows. Loot the Locked Diary (the gold anchor for the Season 1 / Al Bagra rift) and exfil.

  • Four seals broken
  • Gorm'gant defeated
  • Locked Diary secured
2
Act 4 · F4 anomaly

Gateway 2 — Countermeasures (→ Drum)

+

Enter the F4 anomaly, escort the ACV, destroy 15 spores, defend the PND Outlast, then defeat the empowered Mangler Krawvir for the gold Drum (Season 2 anchor). Grab the three purple companion relics in the same run — MMA Gloves (ship deck), Perforated Target (E3) and Pristine Mirror (I8) — to save a second entry.

  • ACV escorted, 15 spores, Outlast held
  • Krawvir defeated → Drum
  • Three purple relics collected
3
Act 4 · E4 anomaly

Gateway 3 — Union (→ Giraffe Toy)

+

Follow the orb trail, shoot each crystal's hidden symbols in the humming left-to-right order to destroy both crystals, break three seals, then banish the Disciple boss Taoxia (kill her linked minions to drop the shield). Take the gold Giraffe Toy (Season 3 anchor). This also unlocks the Tier 3 triangle upgrade system.

  • Crystals solved + destroyed
  • Three seals broken
  • Taoxia banished → Giraffe Toy
4
Act 4 · F5 Opal Palace gazebo

Gateway 4 — Ascension (→ Mr. Peeks)

+

Enter at the Opal Palace gazebo, use the blue crystal ramps (destroy red ones), cleanse two energy sources while protecting Dr. Jansen, cross the floating route to the tower, then defeat The Entity (weak points + orbiting orbs, jump pads for elevation). Take Mr. Peeks, the final anchor — Ascension is the mode's last story mission.

  • Crystal traversal + two cleanses
  • Tower reached
  • The Entity defeated → Mr. Peeks
5
F6 / G4 / E4 / F5 pedestal sets

Open the four Dark Aether rifts

+

For each portal, upgrade its three purple companion relics to gold — via Aether Tear gold-rifts (Season 1), landmark offerings (Season 2's gym/range/graveyard), the Tier 3 triangle rituals (Season 3), or the Echo chains (Season 5) — then place all four gold relics on the matching pedestal set and defeat the guardian to collect the Sigil. Each portal is then a permanent account unlock, re-enterable with a Regular or Elder Sigil for schematics.

Pedestal matching: each pedestal shows an ammo-mod icon, and a relic goes on the pedestal of the mod it was found under — e.g. Dog Collar = Napalm Burst, Surveillance Camera = Dead Wire, Locked Diary = Cryo Freeze, Pill Bottle = Brain Rot. Aether Tear upgrade: the tear launches you skyward — while airborne, parachute into the second tear with the relic held to progress it (players regularly miss the second tear and think the step failed). Inside each rift: its three contracts are picked up from three Mr. Peeks dolls at fixed spawns, and completing them drops the Golden Armor / Dog Bone / Aether Blade items and their schematics.

  • Rift 1 (F6 Al Bagra) unlocked
  • Rift 2 (G4 Sa'id City) unlocked
  • Rift 3 (E4 Zarqwa) unlocked
  • Rift 4 (F5 Downtown Al Mazrah) unlocked

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Secret boss

Greylorm (Red Worm)

+

Read the Orlov Military Base clue wall for this match's four USB tower locations (Alpha–Delta), collect them, find the two Refractor terminals, and when the end-of-match Aether Storm expands over them insert all four USBs to summon Greylorm. Shoot the red weak points and dodge the burrow/slam — drops can include the Legendary Aether Tool, Flawless Aetherium Crystal or Scorcher schematic.

Blueprint

Geode (MCW)

+

The cleanest blueprint quest: enter the Season 1 rift with an Elder Sigil and complete all three contracts (Escort, Outlast, Bounty) in that one Elder run. The Geode MCW blueprint unlocks on the full triple — don't exfil after only one or two.

Blueprint

Smoke Signals (RAM-7)

+

Inside the Season 3 (E4) rift: after the contract triple, destroy three small spores around the central island, destroy the Rift Heart, then defeat the Disciple boss Gyanxi (kill its linked minions when it goes immune). Rewards the animated RAM-7 blueprint.

Blueprint

Infinite Cosmos (STG-44)

+

The longest chain, in the Season 5 Elder rift: Inhibitor the hidden spore for the R4D device → follow the route to a Damp Gold Skull → trade it at the Golden Whale for the IT Thumb Drive → computer at C3 → Keyholder Mangler drops the Maintenance Tower Key → whole squad into the Highrise maintenance room → defeat Entity's Echo. Unlocks the STG-44 blueprint.

Challenge

Unstable Rift

+

Activate three obelisks (equip and kill with the engraved ammo mod inside each circle) to open a red rift, then survive five escalating waves. The first clear awards the Mark of the Survivor camo and resets insured-weapon/schematic cooldowns. Shared event — move the moment the portal appears.

Map secret

Shahin Manor chess vault

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Collect four chess Transmissions — Bishop (D1 rail tunnel boss), Knight (roaming armored truck), Rook (C5 Ghalia hotel, 4th floor) and the Pawn (I1 Zlatyev shack pickup) — then open the underground chessboard vault at Shahin Manor for Aether caches and high-value loot.

Free perks

Mister Peeks challenges (×8)

+

Eight deterministic challenges each award a specific perk can — e.g. PHD Flopper (dolphin-dive off the Shahin Manor roof into the pool), Jugger-Nog (light the C3 campfire), Speed Cola (vehicle-ramp the D2 eagle statue), Stamin-Up (run the D7 tower stairs), plus Deadshot, Death Perception, Quick Revive and Tombstone. (Elemental Pop has no verified challenge.)

Ritual

Tier 3 triangle rituals

+

Three High-Threat sites: shoot the three purple runes, stand at the alignment viewpoint until the broken markings form a complete triangle, summon and kill the elite inside the zone. They double as the Season 3 gold-relic upgrade stations, and otherwise pay a Legendary Aether Tool + Flawless Aetherium Crystal.

Companion

Friendly Hellhound (You Can Pet the Dog)

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Farm Chunks of Flesh (explosive dismemberment; ACV hordes are ideal), deposit the right number into a Doghouse (1 Low / 2 Medium / 3 High Threat) to get a friendly Hellhound that fights and revives — then pet it for the achievement. Also required for the Season 3 Laptop relic (the dog must kill a Mercenary Sergeant).

Ritual

Pay Respects

+

At the Red Zone memorial grave, sacrifice the weapon you're holding (it strips rarity, Pack-a-Punch and ammo mod) for a variable Reward Rift refund — tools, crystals, a mod, a perk, or less than you put in. A gamble, not a guaranteed refund.

Travel

Rune portals

+

Paired rune portals across Urzikstan: at an entry portal, shoot the three symbols in the correct destination order (a three-rune address, not random) and pay the Essence cost to fast-travel — handy for Greylorm USB runs and relic sites.

Loot

Al Bagra secret key rooms

+

Inside the Season 1 Dark Aether, four keys (Munitions Storeroom, Antiquities Office, Officers Quarters, Al Bagra Barrack) open locked rooms with Wonder Weapon cases, Full Power/Armor and premium loot. Repeatable loot rooms, not account unlocks.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Urzikstan in the interactive codex for the solvers and map discussion.