Nuketown Zombies — Black Ops 2 Zombies Easter Egg Guide

In this guide: recommended loadout, side Easter eggs & songs, boss strategy.

Open the interactive guide →
POPULATION 0
Black Ops 2 · 2012

Nuketown Zombies

The Nuketown test site as a small survival map. No boss quest — but a couple of neat side Easter Eggs.

Released 13 Nov 2012 No main questBonus map
Last reviewed 15 Jul 2026

What to do

  1. No power switch — the 4 perks and Pack-a-Punch crash-land from the sky in a random order
  2. Open the central red truck (3,000) for the AK-74u, Claymores, Bowie Knife and Galvaknuckles
  3. Song: Samantha's Lullaby — the 3 teddy bears
  4. Song: 8-bit Re-Damned — hold the population sign at 15 and grab the shed power-up
  5. Song: 8-bit Coming Home — shoot the heads off all 28 mannequins
  6. Hear all 5 Richtofen TV transmissions → round-25 blue eyes
No main Easter Egg. Nuketown is a compact survival map — but it packs three musical EEs, the five-transmission Richtofen sequence and the Marlton bunker. There is no power switch: perks and Pack-a-Punch fall from the mushroom cloud in a random order (listen for the siren and fireball, and never stand on the landing pad).

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“Samantha's Lullaby”

+

Hold interact on the 3 teddy bears: behind the fence in the Green House rear garden, in a window / seat of the Yellow bus in the cul-de-sac, and on the top bunk of the Yellow House upstairs bedroom. Once per match.

  1. Hold Use on 3 teddy bears, in any order
  2. Spawn — in the back of the yellow bus, by the right-hand window
  3. Yellow house — upstairs bedroom, on the top bunk bed
  4. Green house backyard — outside the map behind the white fence, in a hole in the garden
  5. 'Samantha's Lullaby' by Kevin Sherwood plays
Song

“8-bit Re-Damned”

+

Open the Yellow-backyard power-up shed (3,000), then hold the Nuketown population sign at exactly 15 (each kill drops it by one; it wraps 0→99) and walk into the shed power-up while 15 is showing.

Song

“8-bit Coming Home”

+

Shoot or melee the head off every one of the 28 active mannequins (chosen from 54 spawn points each match) — sweep both houses, both backyards and the cul-de-sac, including the out-of-bounds sightlines. Three commonly-missed spots: inside the Yellow-House power-up shed, lying on a couch behind the Galvaknuckles truck, and in the window of the inaccessible house left of the Green House.

Mechanic

Crash-landing machines

+

There is no power switch — the four perks (Quick Revive, Juggernog, Speed Cola, Double Tap II) and Pack-a-Punch fall from the sky one per round-interval in a random order. A siren and fireball mark each; PaP costs 5,000 once it lands. In solo, Quick Revive lands immediately; the rest drop on random rounds 3–5, 6–9, 10–14, 15–19 and 20–25 (each 30–120s into the round), so you can roughly plan your Jugger-Nog timing.

Free weapon

The red truck

+

The central truck door costs 3,000 — inside are the AK-74u (1,200), Claymores (1,000), the Bowie Knife (3,000) and Galvaknuckles (6,000).

Collectible

Richtofen TV transmissions

+

Five recordings play from the Green House living-room TV (round 3, then random rounds through 9 / 17 / 22, then round 25). These are Richtofen narrating the Moon Easter Egg happening at the same time in the story — a neat lore hook. After the fifth the zombies' eyes turn blue and Richtofen becomes the power-up announcer.

Collectible

Marlton bunker & bus horn

+

Melee the fallout-bunker door behind the Green House for one of 14 Marlton quotes (one per round) — the audio is very quiet even at max volume, so players often think it didn't trigger; listen closely rather than re-meleeing. A distant TranZit bus horn also plays on a random round between 5 and 10.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Nuketown Zombies in the interactive codex for the solvers and map discussion.